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Thread: Need advice, taking way to much damage.

  1. #1
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    Need advice, taking way to much damage.

    http://us.battle.net/wow/en/characte...olito/advanced

    Healers have been complaining that i take too much damage. I dont really understand why since ive been following the advice of basically every top tier forum there is.



    I'd appreciate the help.

  2. #2
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    Doesn't look bad but there are a few easy things to improve get mining and BS upto 525 get a belt buckle and headenchant. Your gemming and reforging looks good but 47ish% block is a bit low, 359 jp ring 359 rep boots 365 cloak from the thrall questline will all improve your block, mastery trinket from tol barad wouldn't be bad either, but its all just minor upgrades from what you have now getting a few 378 pieces in there will have a bigger impact. Boe bracers/neck or just some other vp pieces.

    You shouldn't be taking "way too much damage". So maybe there are a few things in your playstyle you can improve. Do you use an addon to track demoshout/tc? using auracle myslef for that. Using shieldblock on cd with dodge on use from trinkets between the shieldblocks? Using cds freely? Shieldwall when you know a lot of damage is incoming and last stand to save your ass when you drop low?

  3. #3
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    Thank you for the reply.

    You mean i should switch back to 359 items and the 365 cloak ?
    what do you consider is a good amount of block and avoidance?

    I dont use any addons to track my CD's, so im gonna go ahead and start with that. Also, i usually do use cd's freely since im just starting to get used to cata raiding, will keep in mind from now on.

  4. #4
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    You have several items reforged incorrectly. Ill, list them below, but first i believe you missed a key mechanic for warriors jsut based off of you reforging. PARRY>DODGE Due to Hold the line as a Prot warrior you want you parry 2~3 percentage points higher than dodge. In the following reforge suggestions if i put a ** next to it, you will also get more mastery our of it and therefor is a MUST FIX the rest slowly go down the list until you parry:dodge is where it shoud be.
    Head, reforge dodge to mastery
    Neck, reforge expertise to parry
    **Chest, reforge dodge to mastery
    Everything else will probably be ok. Except for your second trinket..... it's digusting, ditch it. Get a mastery trinket if you can. If not reforge the dodge to mastery for the time being.

  5. #5
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    Yes the cloak with hit and ring with expertise aren't better cause they have an higher itemlevel. Guess with your itemlevel 50-52% block would be good should aim for 60-62% once you reach average itemlevel of 378

  6. #6
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    Quote Originally Posted by Bigbad View Post
    You shouldn't be taking "way too much damage". So maybe there are a few things in your playstyle you can improve. Do you use an addon to track demoshout/tc? using auracle myslef for that. Using shieldblock on cd with dodge on use from trinkets between the shieldblocks? Using cds freely? Shieldwall when you know a lot of damage is incoming and last stand to save your ass when you drop low?
    ^ this would be my bet. The difference in gearing between good enough and optimal won't make healers start or stop complaining that you 'take way too much damage'. That comes from technique, encounter knowledge, not standing in stuff.

  7. #7
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    Thank you all for your replies, Ive found them most helpful. Already dled Auracle and reforged the above mentioned items. Been practicing a bit with my guild and things seem to go a lo smoother than before due to beter understanding of the encounters and better use of my CD's and trinkets.

    Thanks again for the help.

  8. #8
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    check out my "STOP! ..... check here first!" thread i made the other day, it has tons of links to great resources that basically take all the guessing out of making the most of your character.
    Last edited by kungfugrip; 10-01-2011 at 02:51 AM.

  9. #9
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    I'm back!
    A month has gone by and just wanted to see what you all think about my toon now. I do have one more question though, are there any specific numbers i should aim at with mastery, doge and parry by now i.e. 17 parry,14 dodge 60 block?

  10. #10
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    97.4% combined Dodge+Block+Parry chance. the exact split of dodge and parry rating is dependant upon how much total avoidance rating and how much mastery you have. THIS is a good explanation of it and a decent visual reference for it. at high mastery you really don't need that much more parry than dodge rating.


    Personally I think you're chasing Ilvls. Why the 378 cloak when the 365 quest one is better, why Stay of Execution when Tol barad trinket is still oh so loverly, and i'd take the lylagar horn ring over Theck's Emberseal
    Last edited by Tengenstein; 11-02-2011 at 10:06 AM.

  11. #11
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    lets say the 365 quest cloak is no more... stay of execution is just a a temporary trinket, im waiting for the spidersilk one and i equipped the theck's over lylagar because i needed a bit more of hit without sacrficing too much parry or mastery.

  12. #12
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    Gear is not likely the issue. Take a look at what you're doing in encounters. I see tanks frequently taking unneccesary damage say, on Shannox, because they fail to avoid the traps. I'd say 90% of the time, it's something performance-wise. Take a look at the top players.... are they that good because of gear? Or skill?
    No one tanks in a void.........

  13. #13
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    Quote Originally Posted by xenodude View Post
    i needed a bit more of hit
    You need hit like you need spirit. With the 60%threat buff and the fact interrupts no longer can miss we got no reason to have hit. Protection warriors just don't need it. If you're having aggro problems it's almost certainly to do with your ability usage, and if you're gonna stack a stat for threat it's expertise you want, it's nigh worth double what hit is.

  14. #14
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    Quote Originally Posted by Leucifer View Post
    Gear is not likely the issue. Take a look at what you're doing in encounters. I see tanks frequently taking unneccesary damage say, on Shannox, because they fail to avoid the traps. I'd say 90% of the time, it's something performance-wise. Take a look at the top players.... are they that good because of gear? Or skill?
    Leucifer, i probably should have explained this, but i no longer have issues with the damage im taking. I was just checking in to see if u ppl had any tips on my ctc and items. Then again i probably should have started a new thread. :P

    Quote Originally Posted by Tengenstein View Post
    You need hit like you need spirit. With the 60%threat buff and the fact interrupts no longer can miss we got no reason to have hit. Protection warriors just don't need it. If you're having aggro problems it's almost certainly to do with your ability usage, and if you're gonna stack a stat for threat it's expertise you want, it's nigh worth double what hit is.
    kk, working on it now. Thanks for the advice.

  15. #15
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    Quote Originally Posted by xenodude View Post
    Leucifer, i probably should have explained this, but i no longer have issues with the damage im taking. I was just checking in to see if u ppl had any tips on my ctc and items. Then again i probably should have started a new thread. :P
    No blood. No foul.
    So what did you find improved the damage you were taking?

    By the way, I wasn't trying to be mean or condescending. Just honestly, most of the times I ran into issues with taking too much damage, I was unaware of a mechanic in effect, or was just flat-out doing something bad.

    And yes, expertise > hit. By far. I generally never see misses with even my meh hit rating... but I hear that damn "clank" indicating a parry or block from a boss plenty. And that's even with a healthy amount of expertise. As for threat issues, this is where block really shines for warrior. Block reduces damage, but still ensures you take SOME so that you still generate vengeance. Honestly, until you get vengeance built up solid, you're going to probably see the threat numbers looking a little sketchy. At least that's what I noticed with my warrior. The other posters are on the money though. You want CTC, with block favored over parry and dodge.

    One nice little simple trick to help build threat at the start that I picked up was using retaliation on kick off. It can be used in defensive stance nowadays. Helps build aggro lead if I'm having issues.
    No one tanks in a void.........

  16. #16
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    Quote Originally Posted by Leucifer View Post

    One nice little simple trick to help build threat at the start that I picked up was using retaliation on kick off. It can be used in defensive stance nowadays. Helps build aggro lead if I'm having issues.
    Try Recklessness. 20% mor damage when your building vengeance is a huge bonus,, oh and the +50% crit helps with burst aggro

  17. #17
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    Quote Originally Posted by Tengenstein View Post
    Try Recklessness. 20% mor damage when your building vengeance is a huge bonus,, oh and the +50% crit helps with burst aggro
    That's a good one too. Didn't think about the additional damage = additional vengeance factor. Good point.
    Plus it's easier for a healer to cope with extra damage at the get-go anyway.
    No one tanks in a void.........

  18. #18
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    on most pulls unless there's like 10+ mobs i find recklessness hardly get's used., i'll get like 3 exta melee swings worth of damage, which isn't alot of threat really

  19. #19
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    Fair enough. I'll give that a try myself. On my warrior, just always seems to be a build up needed. Once I get past a certain point, I'm pretty golden, but before I hit that sweet spot with vengeance/threat I don't really get too comfy.
    No one tanks in a void.........

  20. #20
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    May I ask for some advice here as well please.

    Our group is running with two healers. Disc Priest and myself (Druid Healer). We have not been having an issue until about two weeks ago, when our paladin tank has suddenly started taking such immense spikes of damage, sometimes he is unhealable.

    http://eu.battle.net/wow/en/character/shadowsong/Baelkar/simple

    In addition, we have recently started on HC Modes, and are having issues where one of our Alyz interrupters "A warrior" says it is completely unrealistic to expect him to cope alone on interrupts, and even with a hunter using a pet to help him, he is unable to cope at all, 9 of every 10 Fieroblasts go through on his side. Why would this be the case, when other 10-man groups do not seem to have an issue.

    Apologies for being a disturbance, but I am at my wit's end now.

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