Problems with arcane spec design beyond just rotation?
Finding the perfect terminology here is tough...
The fire implementation is perfect, the fire mechanics make it fail.
By that, I mean I love the way the spec plays one of the most compeling priority systems in the game IMO.
The mechanics and being so reliant on an rng stat like crit cannot work. For one, Blizz has said they don't want crit to ever be like it was at the end of wotlk. Therefore, the dps contribution of pyroblast has to be de-emphasized. Otherwise, I will continue to do 20k on one 5 man boss and 12k on the next with the same "rotation". And it can be a somewhat challenging rotation. Not like kitty used to be which was my fav.
Compared to arcane...I won't even play arcane anymore because it bores me. It is the rotation that bores me. It is the simplicity of that rotation that has a lot of consistency and is higher than my dynamic, challenging, dps'ing on the move and every trick in the book fire.
That whole comparison frustrates me to no end. Fire I can do my priorities perfectly and because of the math of getting two back-to-back crits with crit so suppressed and underperform my gear if I don't get MORE procs than the math would indicate I should average. I feel like I have NO control over my dps. Meanwhile an arcane friend who plays like 3 hrs a week will beat me on dps 75% of the time. He is skilled enough but not enough practice to get what he should out of his gear and can still usually beat me.
I hate arcane for being too boring to play but being too OP to compete against.
"he doens't need healing, he doesn't need healing, he doesn't nee-WHAOSHIT!wtf was that man!". Please stop leaning on TDR. -Teng