+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 20 of 27

Thread: Two pally tanks in a raid?

  1. #1
    Join Date
    Sep 2011
    Posts
    13

    Two pally tanks in a raid?

    I currently am gearing both a pally and a druid tank. I enjoy playing them both very much, though there are definate differences in their playstyles and capabilities. But, I do feel like I enjoy the pally jut a bit more. My guild is also gearing up with me and we are actually very close to start raiding (we are a new guild, just to be clear). I am already tanking trolls with my guildies, and will be one of the main tanks for the guild. My friend will be the other tank. He plays a pally.

    My questions are- Would having two pally tanks in a raid be viable?

    Would having a pally and a druid tank be so much better than two pally tanks?
    (if two pally tanks are even viable)

  2. #2
    Join Date
    Nov 2008
    Posts
    156
    Blizzard have tried to make all four types of tanks equally capable of doing the content, so I don't think you would have any problems having two of the same.

    Paladin tanks in particular are quite powerful at the moment and I can't think of a fight in where I feel gimped by playing one. I tank with another pally more often than not.

    You will probably have more competition for drops, but that's a price worth paying to play the class you prefer.

  3. #3
    Join Date
    Feb 2010
    Location
    Portland, OR
    Posts
    2,043
    Unless you're going to be pushing bleeding edge progresion in 4.3 in a 10m, I don't see any reason why 2 pally tanks wouldn't be viable. highly competative 10m night want more distribution, but 25m or playing to have fun and down what bosses you can, it won't matter.
    An introduction into WarTanking (no longer updated as I've retired from WoW - the concepts will still be mostly accurate but the numbers no longer will be.) - http://www.tankspot.com/showthread.p...101-The-Primer

  4. #4
    Join Date
    Sep 2008
    Location
    Marina del Rey, CA
    Posts
    2,996
    They totally cancel each other out.

    Totally.

  5. #5
    Join Date
    Dec 2009
    Location
    Flint, Michigan
    Posts
    971
    Bleeding edge of progression:
    Pally Pally would gear slower then pally druid. You would have to split all tank plate loot between the two of them, and if you came to harsh gear check it might be more difficult.

    Also druids just feel like they bring a decent amount of things to the able. Off spec tranq can help. And stamp roar is a godsent when used correctly.
    [Today 06:48 PM] Ion:swimming in a natural body of water ISN'T acceptable...it's momentarily tolerable

  6. #6
    Join Date
    Apr 2011
    Location
    California
    Posts
    567
    My guild runs Warrior/Pally, so i can tell you first hand, sharing loot isn't all that bad, it's the same as if you had two plate melee DPS (which we also have). Generally what we do is we look at our stats before a boss fight and decide which peice is going to benefit us the most. (In FL some bosses have two very good tank peices. I think one of them might even have three.) So basically you decide beforehand who's going to get what if it drops, and if you get your item, then the next good boss drop automatically goes to the other tank. If it's a fight where there's only one good peice dropping then it could go one of three ways.
    1) The person with a lower equipped item level will automatically get it to keep you balanced.
    2) The person who is going to more likely tanking the single tank fights (Lord R./Majordomo/Baeleroc*) will recieve the item first. *Baeleroc can be tanked as a one tank or two tank fight.
    3) You just roll on it.
    When you guys get to your tier and you will have multiple people rolling for it though, you will be banging your head on your keyboard.

  7. #7
    Join Date
    May 2009
    Location
    Connecticut
    Posts
    4,008
    If the Pally's cancel out, does that mean the Arcane mage who blew all his cooldowns on the pull and is spamming Arcane Blast becomes the tank?

  8. #8
    Join Date
    Jan 2009
    Location
    Karlsruhe/Germany
    Posts
    3,893
    Quote Originally Posted by Theotherone View Post
    If the Pally's cancel out, does that mean the Arcane mage who blew all his cooldowns on the pull and is spamming Arcane Blast becomes the tank?
    Until the boss hits said mage :P

  9. #9
    Join Date
    Dec 2009
    Location
    Flint, Michigan
    Posts
    971
    Quote Originally Posted by Pyrea View Post
    Until the boss hits said mage :P
    I can take two swings from heroic baleroc. As i remember it if you can survive two swings with health left you can tank (t10 logic)
    [Today 06:48 PM] Ion:swimming in a natural body of water ISN'T acceptable...it's momentarily tolerable

  10. #10
    Join Date
    Sep 2008
    Location
    Marina del Rey, CA
    Posts
    2,996
    Quote Originally Posted by leethaxor View Post
    Bleeding edge of progression:
    Pally Pally would gear slower then pally druid. You would have to split all tank plate loot between the two of them, and if you came to harsh gear check it might be more difficult.

    Also druids just feel like they bring a decent amount of things to the able. Off spec tranq can help. And stamp roar is a godsent when used correctly.
    I can tell you right now that there's no tank gear checks in Firelands. Our MT is still using a 359 shield (the crafted one, even) and only has a tanking one hander because there was one that could be crafted after the molten front opened up...until then she was using Soul Blade.

    There are plenty of DPS checks, though.

  11. #11
    Join Date
    Dec 2009
    Location
    Flint, Michigan
    Posts
    971
    Quote Originally Posted by Ion View Post
    I can tell you right now that there's no tank gear checks in Firelands.
    Our tank for last night's H alysrazor was an ilvl 364 blood DK

    Also I was speaking about the bleeding edge of progression, which is over for FL.
    [Today 06:48 PM] Ion:swimming in a natural body of water ISN'T acceptable...it's momentarily tolerable

  12. #12
    Join Date
    Apr 2011
    Location
    California
    Posts
    567
    yeah, with 3 or 4 dozen guilds going 7/7 H FL, beelding edge of progression is over

  13. #13
    Join Date
    Aug 2010
    Posts
    1,132
    Quote Originally Posted by Gregasaurous View Post
    My guild runs Warrior/Pally, so i can tell you first hand, sharing loot isn't all that bad, it's the same as if you had two plate melee DPS (which we also have).
    We had a total of 9 dedicated tank drops (1 shield, 1 trinket, 1 sword, 1 helmet, 1 shoulder, 1 belt, 1 shoe, 2 chests) this tier. Without tier tokens and valor gear we'd still be running in 372. We sharded several leather loot on the other hand over 76 bosses. Luck, "RNG"? If you feel comfortable tanking on a druid i'd bring him over a second plate wearer any day for our lineup (zero agi-leather wearer and only one hunter conquering for loot). Just to increase the odds of distributing the loot

    Quote Originally Posted by Gregasaurous View Post
    yeah, with 3 or 4 dozen guilds going 7/7 H FL, beelding edge of progression is over
    Those numbers will climb now any given day, after the nerf on Ragnaros we saw the kill numbers skyrocketing from 58 to 84 over night. Given that most eu-guilds only got to work on him after clearing 6/7 his very ID we'll see another huge bumb tonight. Sinestra only got killed 1046 times before the new tier content was released and it's still a lot of time for all "semi-hardcore-progression" guilds to catch up until patch 4.3 will be deployed.

    Edit: tier 12 was released on 29th of July - until today that's 40 days worth of raiding and already 84 kills.
    tier 11 content was cleared for the first time on 24th of January, until march 5th (40 days afterwards) only 38 guilds manged to kill all 13 bosses. You might argue about the numbers of additional bosses you have to beat so comparing isn't that easy but Ragnaros is still a HUGE step up over Sinestra (10m) and Al'Akir (25m).
    Last edited by klausi; 09-08-2011 at 09:02 AM.

  14. #14
    Join Date
    Feb 2010
    Location
    Portland, OR
    Posts
    2,043
    It's actually not the number of guilds that have killed a boss, it's how long loot has been available. Firelands loot has been avaialble for what, 8 weeks, 9 weeks now? Bleeding edge is over because of that, not because of how many guilds have killed him. Now, with so many guilds farming heroic firelands gear for so long, it's all about execution, not gear. Many guilds were geared enough for H:Rags, they weren't executing well enough for H:Rags.

    If 7 weeks ago Paragon can down Rags with 1 week of normal firelands and 1 week of heroic firelands (or was it 2 weeks of heroic?) - 7 weeks later, it's not really going to be the gear that is holding back the guilds that have been working on Rags for 5 weeks.
    An introduction into WarTanking (no longer updated as I've retired from WoW - the concepts will still be mostly accurate but the numbers no longer will be.) - http://www.tankspot.com/showthread.p...101-The-Primer

  15. #15
    Join Date
    Nov 2008
    Posts
    1,675
    No matter what the bleeding edge is doing, the OP is in a guild that is literally just levelling up, so there are worlds apart between the information he needs and the concerns of the world top guilds. That said, what's true in the top end does have relevance for all 10 man guilds: raid comp matters.

    2 paladin tanks alone is no big problem. If you ended up with a raid comp that also had 5 ret paladins for dps and 3 holy paladins healing, you'd find any kind of raid content had 'special challenges' resulting from your unorthodox comp. You can play around with a tool like http://raidcomp.mmo-champion.com/ to see what kind of buffs/debuffs your likely future raid comp will have. If it looks like you won't have a combat rez, or a 5% crit buff, or a sunder armor equivalent, or a bleed debuff etc... then that's one difference you face by choosing to be a paladin rather than a feral. Of course, 2 paladin tanks means blessing of might + kings, and 2 divine guardian raid cooldowns - very useful, especially considering recent raid encounters.

    On a similar note, gear progression matters. If you had the 10 paladin raid, you'd be destroying all the mail, leather and cloth drops. If you want to be able to have both DPS and Tank specs (which you probably will, given there are 1 tank fights) then the number of players chasing plate drops is a factor to keep in mind. On the other hand, if you had planned to have a rogue and a hunter, you might fight competing for agility gear more of an issue for the feral. A little competition is no problem, but if you are really imbalanced then it could be.

    If you are going to be super hardcore, these factors are very big deals. But even if you decide to be more casual in your approach to raiding, the content will be easier with a nicely balanced group.

  16. #16
    Join Date
    May 2009
    Location
    Connecticut
    Posts
    4,008
    Quote Originally Posted by swelt View Post
    2 paladin tanks alone is no big problem. If you ended up with a raid comp that also had 5 ret paladins for dps and 3 holy paladins healing, you'd find any kind of raid content had 'special challenges' resulting from your unorthodox comp.
    We did this (an all pally raid) in WoLK for shits and giggles once, got to Saurfang.

  17. #17
    Join Date
    May 2009
    Posts
    2,870
    We tried the same with warriors. We didn't get quite as far.

  18. #18
    Join Date
    May 2009
    Location
    Connecticut
    Posts
    4,008
    It was fun what we could come up with durring the dog days of WoLK - if I had a druid I'd have tried an all Druid run; bet that would have gotten far, they had all bases covered, tank, melee, casters and heals.

  19. #19
    Join Date
    Sep 2011
    Posts
    32
    The meter makes me laugh. - http://www.youtube.com/watch?v=dW-MxnCPskA

  20. #20
    Join Date
    May 2009
    Posts
    2,870
    Shove failbot on, get a bottle of your favourite spirits, jump on an alt, every time you failed you had to take a shot. Everytime you got loot you had to take a shot, if loot gets D/Eed every one takes a shot. Good times.

+ Reply to Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts