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Thread: Feral Bear tank gear

  1. #1
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    Feral Bear tank gear

    i've been final getting around to level my feral druid and i'm a few points away from 85 and able to spend my hard earn JP for epic gear, now a friend of my and fellow feral tank druid told me me to get Str and Stam weapons/trinkets/relic/etc, but i disagree with him (expect for the trinkets) since my secondary spec is setup for dps as a cat druid, can you guys help me settle this?

  2. #2
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    compared to any other stat, agi is worth at least double that amount. agi gives bears mitigation, threat, and avoidance which no other tanking class gets all three of those out of one stat. stay with agi items, with crit/mastery combo items being the best items to look for.

    as far as stam trinkets yes they are useful to have and have their place, but like shield tanks that also have mastery/avoidance trinkets to swap in depending on fights, bears get avoidance out of agi "dps" trinkets like fluid death and tia's grace.
    -Jimmy

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  3. #3
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    I see what your saying can you tell me what you think i should be looking for in ZG/ZA/4.0 raids/epic jp for in gear for my bear (besides the main armor, I know what i'm after there)

  4. #4
    Mastery > Exp to 26 > Crit > Hit > Exp after 26 > Haste

  5. #5
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    Quote Originally Posted by Katarn View Post
    Mastery > Exp to 26 > Crit > Hit > Exp after 26 > Haste
    uhmmmm wat?


    bear stats are:
    agi > dodge > mastery > crit = expertise > hit > haste
    -Jimmy

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  6. #6
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    on that note, why is crit = expertise?, I was under the impression that single roll table meant crit chance would be independant of expertise. Or are we taking threat into account?

  7. #7
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    more crits = more possible sd procs. once you get to a certain gear level expertise will be just as good as crit to proc savage defense since you will be dealing with less parries/dodges. until 26 expertise, expertise is something like 6 or 7 times better than hit because you are eliminating parries and dodges at the same time.
    -Jimmy

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  8. #8
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    I see. I was under the impression that the single-roll system prevented crit from being dodged until you crit the boss on every hit (if that made sense). Sounds like I need to check up on my theory again thanks.

  9. #9
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    this is how you figure out if every attack you do will be a crit or not for special attacks:

    104.8 - chance to be dodge - chance to be parried - chance to miss = crit cap (every attack landed will crit)

    and the attack table goes something in the order of:
    miss > parry > dodge > block > glancing > crit > hit

    ^ could be totally wrong on that though, it's been awhile since i looked up how the combat table handles rolls

    since parries are on the table for tanks (not for dps if doing it properly) as well as dodges then you can see that expertise is more valuable than hit and even crit at certain levels.

    the closer you are to your crit cap (raid buffed) the higher the uptime on sd will be (50/50 chance on crit). this is another reason why gemming agility as much as you can afford and still have enough hp to live through boss attacks and special abilities is so strong for bears right now. and the fact that we get mitigation, avoidance, and threat from that one stat ofc
    -Jimmy

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  10. #10
    Quote Originally Posted by Destruyen View Post
    uhmmmm wat?


    bear stats are:
    agi > dodge > mastery > crit = expertise > hit > haste
    Fine if you want to add Agi and Dodge:

    Agi > Dodge > Mastery > Expertise to 26 > Crit > Hit > Expertise after 26 > Haste.

    Once you reach ~359 ilvl (which is ridiculously easy now) you can more chances for SD procs from taking Exp to 26 than you do adding more Crit. Hit is a tiny, tiny bit more valuable than Expertise after 26 because it also affects Demo Roar, which Exp does not.

    expertise is something like 6 or 7 times better than hit because you are eliminating parries and dodges at the same time.
    Slightly less than double, for the reasons noted above.

    104.8 - chance to be dodge - chance to be parried - chance to miss = crit cap (every attack landed will crit)

    and the attack table goes something in the order of:
    miss > parry > dodge > block > glancing > crit > hit

    ^ could be totally wrong on that though, it's been awhile since i looked up how the combat table handles rolls
    That is correct for whites (auto attacks). However not correct for Yellow hits (specials) where the majority of our SD chances come from (about a 2-1 ratio).

    Yellows are on a 2-roll system, where the attack has to land before it can crit. Hence the value of Exp.

  11. #11
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    even at 3 total expertise mew.bear and the bear spreadsheet rank expertise equal to or above/below crit.
    -Jimmy

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  12. #12
    Quote Originally Posted by Destruyen View Post
    even at 3 total expertise mew.bear and the bear spreadsheet rank expertise equal to or above/below crit.
    Like I said, Exp only starts to overtake Crit after you get ~359 gear. It will definitely overtake Crit in FL gear.

  13. #13
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    in my mostly 372 gear expertise is not quite as good as crit....


    Agi: 1
    Dodge: 0.5996
    Armor: 0.5815
    Mastery: 0.4939
    Crit: 0.3894
    Expertise: 0.3579
    Stam: 0.1882
    Hit: 0.1789
    Strength: 0.1587
    Bonus Armor: 0.1323
    Haste: 0.0699
    Last edited by Destruyen; 07-09-2011 at 12:50 AM.
    -Jimmy

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  14. #14
    Quote Originally Posted by Destruyen View Post
    in my mostly 372 gear expertise is not quite as good as crit....


    Agi: 1
    Dodge: 0.5996
    Armor: 0.5815
    Mastery: 0.4939
    Crit: 0.3894
    Expertise: 0.3579
    Stam: 0.1882
    Hit: 0.1789
    Strength: 0.1587
    Bonus Armor: 0.1323
    Haste: 0.0699
    Whatever incoming boss damage you used to generate those is really, really, really low.

  15. #15
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    Quote Originally Posted by Katarn View Post
    Whatever incoming boss damage you used to generate those is really, really, really low.
    default settings.....120k @ 1.8 seconds
    -Jimmy

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  16. #16
    Quote Originally Posted by Destruyen View Post
    default settings.....120k @ 1.8 seconds
    Yeah that's low for Firelands. Base for FL is at least 150k, probably closer to 165k.

  17. #17
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    it doesn't change the relation of crit and expertise that drastically the higher the boss dmg goes to support 26 expertise > crit which is my whole point....
    -Jimmy

    |Ex Tank|

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  18. #18
    Quote Originally Posted by Destruyen View Post
    it doesn't change the relation of crit and expertise that drastically the higher the boss dmg goes to support 26 expertise > crit which is my whole point....
    In that case your crit must be really, really low.

  19. #19
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    Quote Originally Posted by Katarn View Post
    In that case your crit must be really, really low.
    or you are doing something wrong.

    you have still yet to link how you came up with the stat weights you listed....
    -Jimmy

    |Ex Tank|

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  20. #20
    Quote Originally Posted by Destruyen View Post
    or you are doing something wrong.

    you have still yet to link how you came up with the stat weights you listed....
    Mew.Bear.

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