+ Reply to Thread
Page 3 of 3 FirstFirst 1 2 3
Results 41 to 52 of 52

Thread: Ragnaros

  1. #41
    Join Date
    Apr 2008
    Posts
    311
    Aye the only thing that works is a stun... if your not sure if an ability will work on them, the answer is more than likely no.

  2. #42
    Join Date
    Oct 2011
    Posts
    1

    P2 Transition

    We have been running normal 10 man for a while now and we do fine with P1 and 2 and the first transition, the problem is in the second transition we seam to be severely lacking in DPS. We have had a tank pick up the big ads, (can't remember what they're called) but there just isn't enough dps to stop all the little adds. When we ignore the big they invariably go for healers and wipe the group. did anyone else find this problem and how did you get around it? thanks in advance guys

  3. #43
    Join Date
    Nov 2009
    Location
    WI, USA
    Posts
    2,614
    Is it your DPS simply can't keep up because tanks and healers may not be helping like they did in the first transition? You can't ignore the Scions but you don't particularly need to do much with them other than pick them up. Since the Scion tanks themselves can't be targeted by the fire debuff they are still free to DPS/Stun the Sons while tanking the Scions. In fact, the tanks should definately still be helping with the Sons in this transition, they just have the additional responsibility of picking up an add that is tanked and maintaining sufficient threat on that add. The killing priority is still on the Sons. Both Scions should end up on one tank so that the other is free to pick up Ragnaros when the transition is over. Ideally you would like to have one of the sons slowed significantly (below 50% and left alive) so you can widdle down or even kill one of the Scions before entering phase three however it isn't absolutely critical. Once phase three starts you clean up the Scions so that tank is freed up to taunt the boss before the active tank has too many stacks of the debuff.

    You don't ignore the Scions... you tank them.
    You don't ignore the Sons... you kill/stun/knockback/deathgrip them.

    Having threat on one mob while killing another shouldn't be an issue for a tank at this point. If you're tanks can't handle holding threat on one mob while helping with others I think that would be a larger concern.

    While more of the burden in the second transition is shifted to the DPS because the tanks have additional responsibilities and the healers have more damage to heal, this does not mean that healers and tanks can't help at all.
    "In anything, if you want to go from just a beginner to a pro, you need a montage." /w TankSpot WTB Montage for Raiders.

  4. #44
    Join Date
    Jan 2010
    Posts
    396
    Quote Originally Posted by Quinafoi View Post
    Is it your DPS simply can't keep up because tanks and healers may not be helping like they did in the first transition? You can't ignore the Scions but you don't particularly need to do much with them other than pick them up. Since the Scion tanks themselves can't be targeted by the fire debuff they are still free to DPS/Stun the Sons while tanking the Scions. In fact, the tanks should definately still be helping with the Sons in this transition, they just have the additional responsibility of picking up an add that is tanked and maintaining sufficient threat on that add. The killing priority is still on the Sons. Both Scions should end up on one tank so that the other is free to pick up Ragnaros when the transition is over. Ideally you would like to have one of the sons slowed significantly (below 50% and left alive) so you can widdle down or even kill one of the Scions before entering phase three however it isn't absolutely critical. Once phase three starts you clean up the Scions so that tank is freed up to taunt the boss before the active tank has too many stacks of the debuff.

    You don't ignore the Scions... you tank them.
    You don't ignore the Sons... you kill/stun/knockback/deathgrip them.

    Having threat on one mob while killing another shouldn't be an issue for a tank at this point. If you're tanks can't handle holding threat on one mob while helping with others I think that would be a larger concern.

    While more of the burden in the second transition is shifted to the DPS because the tanks have additional responsibilities and the healers have more damage to heal, this does not mean that healers and tanks can't help at all.
    I would also add that each tank should kill the son that comes out near the scion. So a tank on each side, the scion will come out in time for each tank to get a hit or 2 in on the scion before the son comes out, dps the scion down like normal than both tanks go to the middle, 1 tank picks up the other tank and the tank without a scion picks up rag. Dps should have their adds down at this time and be able to help with the scions. We lust during this time to get the scions down faster and the tank tanking both scions in the middle should quickly skull one to kill first. If you are 3 healing this fight consider 2 healing but just be warned that ppl will have to be on the ball about avoiding as much dmg as possible.

  5. #45
    Join Date
    Aug 2010
    Posts
    1,132
    - tanks should kill at least one add on their own (pop offensive cooldowns like wings/berserk + rep trinket) while "tanking" the scion (one attack from ranged for snap aggro and an occassional cleave is regulary enough) and assist with stun(s)/deathgrip on more (it can be more important to grab the opportunity to stun 3-4 adds if clumbed up instead of nuking one)
    - if you run with 3 healer have one of them nuke a son (priest with spike, spike, spike, mindblast oder shaman with flameshock/lavaburst)
    - position your dps wisely, maybe the most important point. Any physiscal dps should be capable of instagib a son in the first seconds and kill a second one afterwards while some caster may struggle (eg an arcane mage w/o his stacks). So if you got two or more physiscal dps spread them out, as well as your stuns/knockbacks/deathgribs. Have 1-2 assigned players per side and 2 jumper if it's uneven
    - use your full arsenal of abilites (all paladin can hammer of justice/holy wrath - glyph for it on this fight!, all druids can use bash, all warrior can stun in some way etc)
    - communicate, 10 people without voice and a perfect disposition/plan pre pull will have a hard time

  6. #46
    Join Date
    May 2011
    Posts
    1
    Heroic Version please

  7. #47
    Join Date
    Jul 2010
    Posts
    2
    We've been killing Raggy for a while now, but the strategy guide for phase 3 presented here, and i couple other guides wasnt really good for us, in out 10-man setup.

    What we've came up with, is not to spread on both, left and right side of the room, but just one one side. Every one on one side. Starting on right (as we keep tanks there), we were spread out (not to much, as its not THAT important as in ph1) and running asap to the other side of the zone (raggy's right hand), stacking up upon the boss (right at the edge of lava pool) and AoE nuking adds. That way, we are way far away from molten seeds that you do when you just stack up in the middle. Also its easy to avoid hammer smash (you wont get hit when you hug the boss). Only prolblem is when there's engulfing flame placed there, but you cant do anything about it, same as the other strategy.
    You can take a peek here: http://www.youtube.com/watch?v=rgyRhuikoyw

  8. #48
    @Evesath - phase 2, not phase 3. But the strategy is quite good and healers like it.

  9. #49
    Join Date
    Jan 2009
    Location
    Karlsruhe/Germany
    Posts
    3,897
    Quote Originally Posted by Icebreaker View Post
    @Evesath - phase 2, not phase 3. But the strategy is quite good and healers like it.
    Some people call the transitions "phases" too, resulting in Phase 2 becoming Phase 3, and Phase 3 becoming Phase 4.

  10. #50
    Join Date
    Nov 2009
    Posts
    4
    Quote Originally Posted by Chizune View Post
    Heroic Version please
    This.

  11. #51
    Join Date
    Jul 2010
    Posts
    2
    Quote Originally Posted by Fetzie View Post
    Some people call the transitions "phases" too, resulting in Phase 2 becoming Phase 3, and Phase 3 becoming Phase 4.
    Exactly. We count it as a 5 phases encounter, so for us that's 3rd phase, for others usually 2nd.

  12. #52
    Join Date
    Mar 2009
    Posts
    1
    I love you Aliena, always a pleasure listening! <3

+ Reply to Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts