You should just split a crystal in half, don't ever assign 3 people to a single crystal. Additionally, you have to wait the for at least one crystal before you take it again.
In 10 man for healing in general (assuming 3 healing) you will want to have two healers continually alternate each crystal between tank healing and torment healing while your third healer simply continues to build up stacks of of the buff in preparation for decimation blade or if the other tank healers fall too far behind (only heals when needed but ends up with significantly higher stacks). Since he no longer can pick to cast decimation blade first, extreme measures such as burning heroism at the start for higher stacks isn't really necessary anymore but could still help particularlly if combined with a DPS that can tank the entire crystal (i.e. Shadow Priest with the Tol Barad trinket).
As for general advice for a druid healer. Well if you're the person who is just generating stacks constantly and only healing tanks when necessary then you can at least keep a Rejuvenation on the active tank as it won't trigger Vital Flame. You should try to avoid using Lifebloom however on the tanks unless you are managing it very well cause if you allow it to bloom it will trigger preventing you from stacking. When you see decimation blade warning the first thing you do is cast Regrowth on the decimation blade tank in order to activate Vital Flame so that your following heals will be buffed a common mistake a druid may make is to get unbuffed HoTs up first and hit a Swiftmend that only heals for the normal amount as the first heal to actually proc the Vital Flame buff. If you're in the role of constantly switching back and forth between tank healing and torment healing then you will want to avoid using Lifebloom on the tanks because it can delay your swaping back to stacking the buff and should primarily be using direct heals and rejuvenation.
As for healing the torment itself it's really simple. Damage starts slow so slower heals like Nourish are fine, also until they actually have a few stacks you aren't gaining very much in terms of buff stacks anyway. As the damage ramps up you switch to larger and faster heals of Healing Touch, Regrowth, and Swiftmend. People who have the tendency of dying or classes with less survivability against the crystal you may want to use the first GCD or two to preplant some HoTs to assist with the increased damage they will be taking at the end.
Last edited by Quinafoi; 08-17-2011 at 11:07 PM.
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