My guild seems to be having similar problems to
Skinzenbonz where we break the armor all off and then the fight seems to continue to drag on. Are people moving rdps over to his body whenever the armor is completely off and pushing him to the last phase? Talking 10m here, group makeup is:
1 prot pally tank
3 mdps driving (rogue, frost dk, fury warrior)
3 rdps on adds mostly (mage, lock, hunter)
3 heals (holy priest, shammy, druid)
I'll mention also we're probably average ilvl between 363-366 at this point.
Also, after the armor is gone, do your drivers keep driving him towards active volcanos or are you just looking to burn him into the last phase? From videos, it seems like active volcanos AND adds disappear when he goes into the last phase, is that correct? Thanks for any tips.
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