Nice work - thanks for the prompt upload!
Originally Posted by Lore
Nice work - thanks for the prompt upload!
"Stop trying to hit me and hit me!"
He was a fun fight. we got him 1 shot. the journal actually gives a pretty good idea of how to do these bosses, but it doesn't hold your hand 100% of the way. Prompt video Lore!
Also are we sure the sparks and fragments necessarily alternate? I think i got 3 groups of fragments in a row during our first pull.
We used one tank on 10man he just tanked them all and pulled the aoeing one away
How did you guys handle the gauntlet trash?
Is there any need to stop dps on the "non turning leg"? Like if you want him to turn right, do you say no cleaves or dots on the left leg? Or doesn't that matter?
well, seeing as how damage dealt is how he gets turned, cleaving the other leg will just make him straighten out more instead of turning as sharply as you like. sure you can sneak in a bit more damage that way, but if you ever miss a turn because your dps'ers were cleaving instead of focusing the correct leg, well...
Dark, yeah it just seems random (in the examply you posted you said 1-1-1 (3 fragments in a row!) but yeah we never got 2 sparks in a row. that'd be too rough to heal i imagine.
For anyone confused, looks to be Aliena's footage and Lore is narration... unless Lore rerolled to Holy priest.
Anyway, was having some trouble with getting this boss to turn. Has anyone else noticed difficulties with just dpsing one leg as opposed to both? As in, just trying to turn right the entire time he is very hard to turn. Is there some mechanic where you have to dps both legs at some point to get him to turn faster?
My guild too had difficulty turning him properly. We eventually dropped down to 1 tank, 3 melee DPS steering, 3 ranged on the adds, and 3 healers. Even then, earlier on we had to have ranged switch to go help him turn.
Has anyone noticed if when his armor stacks drop and he takes more damage, does that make turning him much easier? As in, is the amount he turns directly relative to the DPS taken? I imagine if that's the case then later on in the fight we can have 1 or 2 DPS pull off of the leg and help with the adds?
Worse than you.
Our successful 10man strat:
Raid comp: Tanks: Paladin/DK
DPS: War/DK, Mage/Lock/Hunter
The reason we used two tanks was because we only had one full-time dps on adds (with one of these on adds most of the time but occasionally helping to steer Rhyolith). With low add dps, some groups of adds will overlap.
Our range dps and heals stayed grouped up near the center of the platform. One tank would pick up the spark, the other would manage the small add groups with misdirects where necessary.
The two melee and one range dps stayed on the feet and steered the boss. Whoever is calling directions on steering should try to plan at least two volcanoes ahead of time. After the first couple stomps we were unable to smash every volcano that was up, but you only need to focus on the ones that are active.
3 dps on feet is enough to keep him in control MOST of the time, with a little forward planning. With a fourth dps ready to switch to feet, it is possible to make him do a complete 180 with almost no forward progress on the foot being damaged -- this was the key to managing the randomness of the volcano spawns, and preventing them from getting stacks too high for our healers to manage. The swing dps should only need to switch to feet once or twice unless you just have terrible, terrible luck.
Even with one dps swinging from adds to feet occasionally and leaving only one dps full time on adds, it still felt like a MUCH more controlled and healer-friendly fight when we were able to steer Rhyolith quickly.
With two tanks managing adds, the major priority in the fight becomes stomping the erupting volcanoes before they stack up debuffs too high to become unmanageable. With good add control and nobody standing where they shouldn't be, there is really not very much damage that goes out in the first phase of this fight unless you let a volcano stay active.
Phase 2, as per the video, is just a quick burn. If everyone is still alive when the phase starts it should be no problem.
My guild and I seem to be having a massive problem on getting too many debuffs. We are stomping over every Volcano that comes our way possible yet still dying from too many debuffs. I don't really see what we are doing wrong?