The amount shown on the character sheet takes DR into consideration already. And your simplification seems a bit off.
Originally Posted by leethaxor
1/x' = 1/c + k/x
x' = deminished value
c = class cap for that avoidance
k = class constant
x = undeminished value
Solve for x' (the portion of avoidance subject to deminishing returns).
x' = cx / (x + ck)
Real Amount = Base Amount + x' = What your character sheet displays
Real Amount = Base Amount + ( cx / (x + ck) )
Base Amount = Naked unbuffed avoidance + Avoidance from talents or enchants that are percentage based.
Look more closely at your equation. If the only variable in it is in the numerator, that is linear growth. That means there isn't any actual reduction in the value as it gets higher.
Const1 * Variable / Const2
Has linear growth based on Variable, it doens't decrease in value ever (its a line, not a curve).
Plug the numbers into the correct form however, ( cx / (x + ck) ) and you will notice that it actually trends towards the constant c which is the "avoidance cap for your class". That's exactly what it should do, as your undeminished value increases towards infinity the actual result should approach the cap.
Last edited by Quinafoi; 06-20-2011 at 10:04 AM.
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