I have frequently encountered the assumption that Arms always > Fury for PvP, particularly in arenas... but Im not convinced this assumption is valid.
I think that both specs have different areas of utility to offer;
Arms has a few PvP specific abilities & talents that help them shine, such as Throwdown (5 sec stun on 45 sec CD) and Bladestorm (6 sec CC immunity on 90 sec CD), and the ability for individual attacks to hit harder (more burst damage)... however Fury is not entirely lacking in this department :
Heroic Fury + Skirmisher talents give them greatly increased mobility (heroic fury can be used to break snares as well as refresh intercept CD, and skirmisher decreases the CDs of heroic leap + intercept considerably), they rarely have to stance-dance to be effective (only 1 or 2 abilities from arms are useful for fury in PvP, which have long CDs, and there is no attraction for a fury warrior to stay in battle stance but the same cannot be said for arms re: berserker stance), and increased auto-attack damage + death wish gives Fury its own source of very strong burst potential.
Which spec you PvP best with will generally come down to whichever one you have the best gear for, and the most experience playing... if you have been playing & PvPing in fury for a long time as I have, you may find trying to PvP as arms more trouble than it is worth.
I dont use any macros when PvPing, except a stopcast for slam because for fury it is worthless casting it unless you get a free proc from bloodsurge.
The best advice I can give you is, think, and get to know the tricks and tactics of your opponents well: if you can predict what your opponents will do in any given situation you can take better actions to prevent them gaining advantage over you... try not to walk into ambushes, save your defensive CDs for when they will do you the most good... the no.1 cause of defeat for a warrior is getting singled out by CC / stealth classes, which can be prevented by staying in range of a healer (if you have one - if not, it is highly recommended you get one) and not presenting yourself as a target unless you have plan to turn this to your advantage.
Make sure you have Pummel (your main interrupt) and your defensive abilities hot-keyed and get practiced using them, so that you can react quickly enough to make a difference... these abilities are no good to you if you are too slow to take advantage of them.
Learn to recognise weaknesses in enemy teams that you can best exploit... sometimes you will want to go for an easy kill because it weakens the enemy team in a permanent capacity, other times you will want to pick a target and harass them with stuns & interrupts, or quickly swap between targets as needed... often you will have to change targets rapidly to gain advantage over teams with healers to try to throw them off-balance, because being unpredictable is another thing which can help you gain advantage; if you are predictable your opponents will start to anticipate your actions and prepare counters for them making your actions pointless.


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