Seriously - a tank cannot complain about threat when they have 3/3 in bloodcraze and 0/3 in deep wounds.
Malahk - here's what you should be looking at:
A) Marking your kill priority, skull and X.
B) Tell DPS to hold off until they see TC.
C) Focusing on Skull -> HT ->Charge+SB ->SS -> Rend (repeat until Rend lands) -> TC .... Then Rev/Cleave/Shockwave as needed.
In this scenario you'll apply rend to all your targets, so by the time skull, and then X are focus-fired down, DPS can't catch you on the others.
Talents - move the 3 points from Blood craze into Deep Wounds - better single-target threat (better than cruelty, thunderstruck, etc, Deeps wounds is the best optional threat talent, per point, out there).
What's your rotation? Using an optimal/near optimal rotation/priority system > hit/exp. I'm currently running the most hit/exp I've run with all expansion (~.7% hit and 12 exp or so - and I'm looking to drop the exp #) and threat isn't really an issue if DPS doesn't go beserk at the beginning (or focus-fires off-target adds).
Marking targets, Deep Wounds, a good priority system each >>>> hit/exp (though if you have to choose between hit and expertise, always pick expertise, it's functionally 2x as hit until 26exp).
Find wartotem's spreadsheet (if you can't find the post, I have it linked in one of my posts in my sig) and plug yourself into it. Start playing around with the numbers so you can get a feel for why abiltiies are prioritiezed over others.
Hit/Exp are really a crutch and nothing more, let's get you standing on your own two feet

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