
Originally Posted by
Michultradk
Keep in mind you do still need SOME hit/exp, but it's not necessary to get capped in either. The actual 'cap' is a dynamic number that will change from person to person. Sure, you're going to have strings of dodge/miss/parry as some point if you aren't capped, but I've been sub 2% hit and around 12-18 expertise this entire teir and haven't had it turn into a serious issue at ANY point. For those ppl who argue about interrupts and being hit capped, I don't consider that into this statement because in 25 mans, interrupts are covered by other people than the tank. You can assist with them, but shouldn't be involved in any rotation due to the fact you shouldn't be hit capped or you're gimping your survival.
This is taken directly from the thread you linked, in no way do you need to be hit capped, it's only personal preference at best.
I would offer a suggestion to the OP, since you feel squishy in your current spec and forge, just try SSG for a week and see if it feels better and come back and let us know. I will challenge the current lore that says until you start hardmodes you should keep the SS forge, I think it should be after you cross a certain level of dodge/parry you should swap. All of this depends on if you truly want to utilize your mastery, if you are shooting for pure avoidance then its no question, gem, forge and enchant all avoidance for that matter.
I will however agree that CD usage for DK's is as important as going to a party with pants on, it is vital to our survival and in fact part of our regular rotation. Where as other tanks might use them certain times to make things easier, we use them strictly for survival no matter the situation.
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