
Originally Posted by
Krekentaur
Why exactly would you use 3/3 in Epidemic and 2/3 in Virulence? Theoretically, with 2/3 epidemic and 3/3 in virulence, the extra damage you do with your diseases outweighs the 2 seconds of downtime you get from 2/3 epidemic (28 sec diseases), since you should be Plague Striking halfway through your Outbreak CD. You could say your Oblit wouldn't do as much damage during that period, but chances are, you will see more damage done with harder hitting diseases than the 2 seconds of your Oblit hitting for 6% less.
Well, for starters..........
I have found these specs to perform the best, however, yours doesn't have to be exact. Do as you please. This is simply an outline you can follow when specing into Frost
That aside.....
It depends on how much movement you're having to do, how many targets you're switching between, etc. I mean, what's worth more? One extra tick of a disease? Or an extra 10% on the previous ticks? What's your break-even point? Simple math tells me that, to make up the difference of an extra 10% on any DoT, I'd need to extend the basic DoT out to an 11th tick in order to make it up.
So, your extra 10% might put you ahead there. How much damage are we really talking about though? Over the course of a 10 minute fight? Being generous and saying each tick does an extra 1000 damage per tick, one tick every 3 seconds, you're looking at an extra 200k damage over the length of that fight, or approx 333.3 dps.
Can you make up 333.3 dps by ensuring your Obliterates are always landing on a two disease stacked target? Can you make up that 333.3 dps by making sure you're not having to expend one or two runes just to refresh a disease? We're talking about making up for what amounts to a 2% dps loss for a 15k dps DK.
Here's what I'd suggest, evaluate your playstyle HONESTLY..........
1) If you as a DK are using plague strike well before blood plague drops off, go for the extra 10% damage. You'll do better as you're wasting a rune anyway and refreshing a disease well before it's time is up. You'll have more to gain from learning how to manage the rotations and learning how to maximize uptime of diseases anyway. Your problem at this point really is, you're not using runes efficiently.
2) If you're a DK that is having some trouble keeping diseases up on the target, and understands the idea of evenly spacing disease timings and are generally efficient with maximizing disease uptime versus use of plague strike / outbreak to refresh diseases, but is having some dropoff due to cooldowns on runes, or movement, go with the extra 4 seconds. You understand maximizing uptime of diseases but are having issues making maximum use of that time and runes. You're now learning how to play the DK in a rhythmic manner versus just mashing buttons and can likely benefit more from having some wiggle room to keep in rhythm.
3) If you are a top notch DK who is able to who is able to successfully minimize disease downtimes efficiently, utilizing outbreak and plague strike at the complete extent of a disease's uptimes (meaning, you're running the class about as damn well as humanly possible).... then switch back to the +10% disease damage, as you're running extremely tight margins and are probably trying to squeak out a tiny percentage increase on dps anyway. This person is a REALLY good DK who is.....
a) Maximizing disease uptime. Period. You lose maybe 1 tick per minute.
b) Minimizing movement and maximizing time on their target to ensure max autoattack strikes and specials.
c) Efficiently making use of runes and maximizing Obliterates on the target
Most people will probably fall into #2.
Maybe you fall into #3 Kreken. That's not for me to judge. I'm aiming this at anyone who might be browsing this looking to improve their play as a DK. For those people, understand the spec really boils down to those 3 factors, in addition to not dying and putting the raid at risk.
Last edited by Leucifer; 04-18-2012 at 03:45 PM.
Reason: typo
No one tanks in a void.........
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