
Originally Posted by
Katzazi
My initial concern with the setbonus is not addressed by the change - if all it get even worse. SB just does too much. Sure it's easy to just take the buff of the set bonus and be happy with it. It will work fine and it's probably what we will do in most cases and I'm relatively fine with it. I think they realized that the former implementation was something like build-in CD-stacking which they probably want to not have.
Anyway, sometimes a player want to optimize all of the tools they have - like for example CD stacking or timing after each other. If a warrior with t12 tries to to this, it will be very hard to find the best moment, since the first few seconds will deal with magic dmg, meanwhile and shortly after the warrior is unhittable and crit block chance is higher, after that she has a little bit higher chance to avoid dmg, maybe so that she stays unhittable and a higher chance to increase crit blocks because of HtL (which again may cover the remaining 10s at least partly but will not be up for the next SB). If the boss has at least two dangerous abilities that you cannot cover with big CDs it will be quite hard to find the optimal time for SB (while it's easy to find a good moment for SB - it will cover most stuff somehow).
The new implementation also has a weird effect on the combination of SB and HtL. While SB is up, HtL would probably have the biggest effect (at least for realistic mastery values). But the higher parry chance kicks in after SB ends. So the highest chances for HtL will be around the middle of the time when SB is down (or shortly before it is off CD again).
All this is less of a problem for the other tank-classes. Their abilities only have one effect, they don't have stuff that procs from the avoidance and the time in between is longer - they will have comparable long times that will not be covered by the use of the CD.
I'm not sure, if all this will make warrior tanks a little bit more spiky dependent on the SB-"phase" they are in. If that is the case will probably depend on how high our mastery + avoid will be. They just announced that they don't want people to be able to cap mastery. But how near to the cap will we get? If it's quite close, those 6% parry may be something to let us close the gap (maybe together with an on-use-avoidance-trinket) to unhittable again. Which would be huge.
On the other hand the remark about not letting people be able to mastery-cap was addressed to paladins. And they get double the amount. So either the set-bonus will be their unhittable gap closing thing (like our original SB) or we will be quite far away and 6% parry will be quit less attractive (and tanking stats much lower than today which I don't think they will do). So if 12% parry will be enough to close the unhittable-gap for paladins, the setbonus get's even weirder (and much more attractive) for them: While divine protection is up, they get 20% less dmg flat. When it drops, they will have even higher ensured DR against melee hits (while the combination of DP+block is higher, but you cannot ensure the block while DP is up).
I think it would be a much better implementation to free the bonus from the ability-usage, so that it will be just a proc. Sure, it will be less appreciated than an on-use-effect. But it would remove some contra-intuitive effects. Maybe they would have to increase the effect somehow.
I think you're making this more complicated than it is. Shield Block still has 2 effects. Magic damage reduction and physical damage reduction. The parry part doesn't change the way it handled physical damage before. It just tacks an additional 10 seconds of reduced physical damage onto the end of the original effect. If the magic is more likely to kill you, you use it then. If the physical is more likely to kill you, you use it then. You're not going to change how you use chained cooldowns because of this, except that you may be able to chain them longer.
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