
Originally Posted by
Loganisis
Wow, am I late to the party. Reev, it was like you were fighting a one man battle there. XD
It is a bonus, but because of when it occurs, it's going to be viewed as less than face value.
2 things will play into it:
A) Are tanks using SB on CD or saving it as a CD again? If it's being saved, say because there is periodic magic damage that comes in faster than the CD on other abilities, then the bonus won't be as useful.
B) Tanks already have the combat table covered with block, and guessing with 4pc gear, crit block will be very high up on the list as well. So the bonus occurs when you 'least' need it.
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I think, while a bonus, tying it to SB hamstrings it's value. I would have liked to have seen something that was also more active...
Something like targets hit by your concussion blow have a 6% higher chance of missing for 10 seconds. Or maybe not concussion blow, but something like, something where it's more of the tanks choosing (maybe a chance per revenge use that parry is increased by 6%...)
It's nearly the same thing (maybe a little weaker even because it doesn't buff parry for HtL benefit), but it's more under the tank's control versus tying it to an ability that, at least for some portion of the fights, will be viewed more as a CD than a keep on CD ability.
As it stands right now, it's nice, but it doesn't seem like a well-designed bonus - more like it's yet ANOTHER thing lumped into the SB button.
Be interesting to see what the itemizations of all the gears are and if the 4pc ends up being worth it if Blizz keeps up the current design of making the tier pieces less well itemized than drops, requiring players to choose between bonuses and better itemization.
Putting it into an active ability gives warriors ANOTHER damage reduction cooldown, when we're already replete with them. On my warrior, I have:
Shield Block
Shield Wall
Last Stand (Usually together with Enraged Regen, so I won't count them as separate cooldowns, though they are)
Quick-Flip Deflection Gauntlets
Vial of Stolen Memories
Chain those together and you have huge stretches of time where you're really hard to kill. If we give warriors yet another cooldown, or worse yet, a whole lot more passive damage reduction, Blizzard will have to design bosses under the assumption that you ALWAYS have some sort of damage reduction cooldown on you. That kinda sucks.
The 6% more parry during shield block adds something to the ability which already has block chance, crit block chance, and magic reduction on it, but the ability still only does 2 things: mitigate melee swings, and mitigate magic damage. Adding parry just makes a fairly strong cooldown that much stronger.
It's like buying a car that gets 30 miles per gallon, and being told that they'll upgrade it to make 38 miles to a gallon at no extra cost. It's a win.
Kathy, I said, "I'm lost" though I knew she was sleeping
I'm empty and aching and I don't know why
Counting the cars on the New Jersey Turnpike
They've all gone to look for America
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