Kathy, I said, "I'm lost" though I knew she was sleeping
I'm empty and aching and I don't know why
Counting the cars on the New Jersey Turnpike
They've all gone to look for America
Wasn't something said about taking out stance dancing a while back? Something about making stances mean something? I like the idea of having more snap aggro. It just seems the reasons to stance dance are dwindling. In fact I can only reason I can come up with to stance dance is to use Shattering Throw.
Last edited by Geach; 05-03-2011 at 08:21 AM. Reason: grammar
@Booi: use your function keys? F1-5 at least are usable, ideal for cooldowns that you don't want to hit by accident. Get a mouse with more buttons (a couple of extra thumb buttons makes a big difference).
But in general I had the same thought - too many buttons. What I wonder most is whether the days of stances are numbered, or at least "stance-limited abilities". They made a design decision when they made DKs not to have "x ability requires y stance", if they are trying to consolidate and simplify abilities then having certain abilities only usable in certain stances seems rather outmoded. Not something we'll see til an expansion I expect though...
Last edited by truculent; 05-03-2011 at 08:16 AM. Reason: spell fail - By Truculent
Reev: So, do I macro /dance into Shield Slam now? Raysere: Yes, I hear it increases your DPS Gold balance gear quality attractiveness to the opposite gender considerably
I am in between Reev and Booi. I like to press thinkgs like CB, Demo Shout and Heroic Leap. But I made a decision from the very start that I won't use any in combat macros apart from the Warbringer. And I only use one spell on a modifier. But then I don't pvp at all so take it for what its worth![]()
Ya booi, two things. First, you can bind things to caps+something just straight up I think. You don't need any special macros or anything to do that. The mod syntax in macros is just to have an all in 1 macro, like to do heroic strike but if you press shift to cleave instead or something (I think). Most bar addons have a "mod" button too for bars so that if you press caps then the bar flips to a different bar to press things with.
[Today 09:38 AM] Reev: The older I get, the more I think those Greek philosophers were just annoying hipsters.
Thanks, agg.
"I'll smash you and melt away Coolmint Island!"
Speaking for Deftanks, those changes should not make too much of a difference.
Normally, you're in defensive stance anyways, allowing to use shield wall.
When necessary, you can always pop shield block (causing enemies to be unable to crit you, due to the magical 102,4%), go to zerker stance, cast recklessness, and be back in deffstance in no-time. If you have the time, you can place a colossus smash before going back to defensive stance. The next Shieldslam *will* look awesome. promised. : )
Retaliation on the other hand is not all that good for tanks anyways, because we're using one handed weapons. Just tried it on Zanzils Zombies in Zul'Gurub. Wearing two strengh-trinkets, titanic strengh-flask, + 90 strengh bufffood as a tank, the 20 charges from retaliation did shortly under 80000 damage. Hardly worth the stance dancing, and extremely weak for a 5-minute cooldown.
In my opinion, these changes are a "minor buff", if anything, due to overloaded action bars.
Greetings, livion
Okay, first, this really is a Tank/Arms boon, since Shattering Throw isn't included.
Retaliation has very little value to Fury but not stance-dancing for Reck has value to Arms.
And tanks now can use Retaliation and Recklessness without stance dancing. <--- Big Winners
Not sure what the value of not having a stance requirement is for Shield Wall is. Maybe for Arms running a macro to swap between a 2-Hander and a 1Hander and Shield? If someone can shed more light on this one?
Dunno - Win for Tanks, nice for Arms, meh for Fury is what it seems to me.
An introduction into WarTanking (no longer updated as I've retired from WoW - the concepts will still be mostly accurate but the numbers no longer will be.) - http://www.tankspot.com/showthread.p...101-The-Primer
"I'll smash you and melt away Coolmint Island!"
An introduction into WarTanking (no longer updated as I've retired from WoW - the concepts will still be mostly accurate but the numbers no longer will be.) - http://www.tankspot.com/showthread.p...101-The-Primer
Last edited by Booi; 05-03-2011 at 09:51 AM. Reason: had crushing and hit backwards. maybe i'm wrong about the order. someone will correct me i'm sure :)
"I'll smash you and melt away Coolmint Island!"
Last edited by Booi; 05-03-2011 at 09:53 AM.
"I'll smash you and melt away Coolmint Island!"
An introduction into WarTanking (no longer updated as I've retired from WoW - the concepts will still be mostly accurate but the numbers no longer will be.) - http://www.tankspot.com/showthread.p...101-The-Primer
Incorrect, Crushing blows do not exist unless the mob is more than 4 levels higher than you, since bosses are always 3 levels higher, there are no longer crushing blows, and a blocked hit cannot be crit. Since you have to be in dstance to see the benefit from the anti-crit talent in prot, the only way to push crits off on the table is to hit shield block so that you either dodge, parry, miss, or block a hit, and subsequently you knock crits off the table.
[Today 09:38 AM] Reev: The older I get, the more I think those Greek philosophers were just annoying hipsters.
Probably a double post, but Re: PvP implications:
I think it's better to go d-stance when you have to shield wall in PvP anyways, lol. If you're putting on a shield in PvP, you're probably not gonna be doing a lot of burst.
But from a more pessimistic standpoint: I firmly believe that blizzard has put WoW PvP as more of a sideproject. I haven't had fun in PvP since early S5. And this is coming from someone that did BGs 'til he was blue in the face in Vanilla/TBC and got duelist in both S2 and S5 (each on different toons). Hell I rolled this character to PvP, now I won't touch PvP with a ten foot pole.
[Today 09:38 AM] Reev: The older I get, the more I think those Greek philosophers were just annoying hipsters.
I am aware that crushing blows have been effectively removed, but still - the combat table has not changed from burning crusade, not fundamentally. Does anyone have a link to the old burning crusade combat table? For some reason I was certain that criticals were on the table before normal hits.
For example:
if you had 5% miss, 89% dodge, 0% parry, 0 defense.
You would take critical hits 6% of the time (no normal hits there is no room for them)
Likewise, I thought we had discovered back in burning crusade that block was after criticals on the table.
meaning that in the above situation, even if you had 50% block, you would never block, and still take criticals 6% of the time.
This was always considered a null case though, because no one could reach uncrushable without being uncrittable.
Before you crucify me.
Think back to burning crusade with no defense gear. When you hit shield block it gave you +75 or was it +100% chance to block???
In any case, you were still crittable because you did not have the required 490 defense even with shield block up. When tanks took critical hits in dungeons, people didn't say "keep shield block up" they said "get more defense rating". When they took crushings, people said "keep shield block up"
"I'll smash you and melt away Coolmint Island!"
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