Yeah 355 ilvl seems high for a PuG.
I've finally seen the raids on a constant basis (I went 10/12 on my hunter with a guild that was 12/12 farm mode, so that was kind of a blow through) on my priest healing as disc. I have to say, the challenge is fun. I went on loan to another guild to heal their 2nd 10 man run and ended up joining that guild on my priest (my GM blessed it, she's been too busy to raid these days), so after three weeks we're 6/12 and all learning together. It's a blast, even the stupid wipes are fun 'cause we know we'll get it, it's just a matter of time.
The raid content is punishing if you don't pay attention. I think the unforgiving nature of the mechanics of the fights is really the biggest difference - "yes, you really, really can't stand in the fire, it hurts...bad." The adds before the Council are a case in point, don't tank them correctly, or stand in the fire, or don't interrupt = enjoy the port and the run back. And they're unforgiving in the sense of lose one person on a boss fight and you're chances of wiping are much increased over WoLK. Now I assume as we gear up this will change; but bosses aren't loot machines anymore.
Victory seems so much sweeter.




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