But can a tank with just the change suggested really increase his/her dps enough to make a difference in the length of a fight that would have any effect on healing needed/done? When we have hunters, mages and rogues pulling 15-20k dps, is a tank adding 100 dps extra going to make an appreciable difference?
(the 100 dps number is pulled directly out of thin air, but I can't imagine it would be much more, and it's probably less).


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