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Thread: Need hlp Magmaws munching us

  1. #1
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    Need hlp Magmaws munching us

    Hi guys need some advice on the magmaw fight the furthest we we have managed to get is 50% our raid set up is

    Healers
    2x holy priests
    http://eu.battle.net/wow/en/characte...cesaria/simple
    http://eu.battle.net/wow/en/characte...litheia/simple
    holy pally
    http://eu.battle.net/wow/en/characte...yourpal/simple

    Tanks
    mt http://eu.battle.net/wow/en/characte...ronhind/simple
    ot http://eu.battle.net/wow/en/characte...aknight/simple

    Dps
    mage
    hunter
    warlock
    rogue
    deathknight or hunter depnding who is on

    the tacs we have tried
    1.
    we have the tank on 1 side and rest of dps and heals on othereside in mdps range and the dps dk out in range for the pillars

    2.
    tank on 1 oneside mdps and theal on othereside rdps and heals all stacked at ranged area and moving back and two between two point (when the extra hunter is on) and nuking adds down

    3.
    this is with the dk instead of extra hunter.
    tank on 1 oneside mdps and theal on othereside rdps and heals all stacked at ranged area and moving back and two between two points when adds spawn the dk pics aggro up and holds it while we nuke down adds

    in all systems we are getting the adds down with time left and all moving on time not getting hit by pillars and not staying in crap longer than it takes to run out of the crap we he covers half the room in fire. but we always end up with 1 or 2 dying is this something were doing wrong tacticaly or bad healing set up we are a bit lost atm would be very grateful for any suggestions pls guys

    Ishamael

  2. #2
    Join Date
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    First question would be, when are people dying?
    I've found that the more ranged on the fight the better. We usually run only 1 melee, 1 tank, 2 raid heals and a tank heals the rest are ranged (usually have a chicken and a hunter for the knockback and frost trap). tank on one side, all but the chicken on the other side, chicken is the pillar target. Chicken will stand out to get targetted, the pillar targets him he run back to melee ranged and kills the adds and knocking them back if they get too close. Hunter always lays the frost trap between where the pillar landed and the group. Chicken and the 1 melee will use the chains. Make sure that when magmaw comes up from the chains the tank gets into position before he comes up and that the tank taunts extremely quickly as magmaw will do 1 melee swing on the person with the highest threat/closest to him since he aggro dumps when he comes back up.

  3. #3
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    Tank should be tanking with back to the spike. Raid mark a spot to the left and to the right. of the tank.

    After the tank gets eaten in Mangle one side of the room will start to smoke. If it's the side you started on, run to the other. If not stay in place.

    If you switch sides, stay there. Do not move back unless the ground steams under you after the next mangle.

    My guess it's right after the mangle that you're having problems with large chunks of people dying.

    ****

    With a DK on maggot duty, he shouldn't need any help from DPS on Normal. Though a healer keeping an eye on him may not be a bad thing. DnD under the pillar of fire, HB, pass diseases around. Win. Well, frost traps are always appriciated.

    ***

    If you just DPS maggots you only need 1 tank. You DPS that will jump on the head quickly and bring magmaw down quickly. When the tank is being munched on, he can tab target between the exposed head and magmaw and taunt each one so there isn't the 'free' attack on high DPS-threat after he spit back out.

    ***

    Do you know what people are dying to? Thtat might help if it's not what I'm guesstimating they're dying to.
    An introduction into WarTanking (no longer updated as I've retired from WoW - the concepts will still be mostly accurate but the numbers no longer will be.) - http://www.tankspot.com/showthread.p...101-The-Primer

  4. #4
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    hi thx for advice as to where were dying the healers are losing us to magmaw spew ( and yeah good guess mostly after head comes back up) they say were taking massive dam especialy cloth and they lose a mdps every now and then when the head comes up just read above how to sort that bit tyvm. any ideas on rest oh btw same prob wether were all stood in mdps range or if the rdps and heals are moving from point to point in the ranged area
    thx for all hlp given guys
    Last edited by Ishamaelazure; 03-12-2011 at 05:38 AM.

  5. #5
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    The only time AoE damage should be un-tenable, especially with 2 holy priests, is if:
    A) People stand on the steaming ground (sounds like it's happening) instead of moving to the other side; or
    B) People are slow to move to the other side and get slammed by magmaw's head.

    Tank stands with back to the spike, everyone else except the hunter at range stands to magmaws left. They stay there until magmaw munches the tank. If the ground starts steaming, then run to the right, if not, they stay where they are. Rinse and repeat.

    Once you get that part down, it really is a fairly straighforward fight as long as you keep the adds under control.
    An introduction into WarTanking (no longer updated as I've retired from WoW - the concepts will still be mostly accurate but the numbers no longer will be.) - http://www.tankspot.com/showthread.p...101-The-Primer

  6. #6
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    Thank you very much were are going again sunday will let you know how we get on thx again

    ishamael

  7. #7
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    right we went and still not managed to down him were getting the adds down no problem and getting out of the steam straight away but were lossing 1 or 2 dps to the spew aoe and the spit this may happen at start or after the head has gone down and come back seems a bit random from what our healers are telling me 1 is dropping aoe heals and the othere is single target healing i have never played a healing class so have no idea if this is right or wrong any advice would be appreciated. and thx for the rest of the advice guys

    Ishamael

  8. #8
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    Is your pally running fire resist? Even so, spew should not be taking people out. What other damage are they taking (have you /combatlog it and uploaded it World of Logs)?

    http://www.wowhead.com/spell=77690 should not be taking you out. Without logs it's probably going to be hard to get much more specific help, but when DPSing the fight, I don't remember any crazy damage being taken.
    An introduction into WarTanking (no longer updated as I've retired from WoW - the concepts will still be mostly accurate but the numbers no longer will be.) - http://www.tankspot.com/showthread.p...101-The-Primer

  9. #9
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    Are you ever failing to chain him? Any delay in chaining him down extends the time you are taking AoE damage from him while he is being pulled down. Make sure your chains team is getting him chained immediately, even before the head lifts back into the air they can get the chains down.

    Definately need to see a combat log for this.
    "In anything, if you want to go from just a beginner to a pro, you need a montage." /w TankSpot WTB Montage for Raiders.

  10. #10
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    Need hlp Magmaws munching us

    I know in the first couple of tries, we had issues at the end of the constricting chains sequence, as Magmaw lifts his head, we were taking heavy damage, losing one or two in the process. DBM will warn you when the phase is ending, step back momentarily then restack onto magmaw.

    Worked like a charm and we've put him down twice in the last week or so.

  11. #11
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    thx for input guys not got combat log not sure how to go about getting that for you to look at will look into it though were going again tomoz (tuesday) as for the chains the heads definitly going up before being chained i take it this needs to be done a lot quicker so will get on that straight away once again thx for hlp really appreciate it

    Ishamael

  12. #12
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    The head will still go up, however the chains can be cast before it does. While the head is down on a side you should actually see the chains appear already because the people chaining him should do it as soon as possible. The head goes up regardless because that's just part of the animation, it needs to go up in order for it to go back down onto the spike. How long it is up though before being impaled though varies a little and if you're slow to get him impaled you are taking additional damage.
    "In anything, if you want to go from just a beginner to a pro, you need a montage." /w TankSpot WTB Montage for Raiders.

  13. #13
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    type /combatlog at the start of the raid and then /combatlog again to turn it off.

    Then, find the combat log file in your wow/logs folder and, after creating a free account on Worldoflogs.com, use the tool there to parse the log and post the link here.

  14. #14
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    thx guys will defo link if were still having probs tomoz

    ishamael

  15. #15
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    I believe its typical for magmaw to melee someone for a large amount if they are standing too close to him when his head goes back up. This might be why you are loosing a melee dps or two that is standing too close and might not occur all the time. We tend to have melee make sure to stand a few steps back from their normal up close position when magmaw is about to come up from being chained down. I dont pay too much attention if the tank is currently in magmaw's mouth still at that point but it might be why he will melee someone else besides the tank.

  16. #16
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    to be honest the only large damage in this fight is mangle.

    if you're healers are failing to keep people up from spew your dps are either standing in fire / steam and then saying they wern't to not get yelled at.

    or your healers are slacking.

    raid damage is the most inconsequential part of this fight, especially with 2 holy priests who are beastly for raid healing.
    justin.tv/Belligra

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  17. #17
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    didnt get to go last night due to 1 of team not feeling well going again friday will let you know how we get on and thx again for all teh hep guys

    Ishamael

  18. #18
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    Quote Originally Posted by Illidra View Post
    to be honest the only large damage in this fight is mangle.

    if you're healers are failing to keep people up from spew your dps are either standing in fire / steam and then saying they wern't to not get yelled at.

    or your healers are slacking.

    raid damage is the most inconsequential part of this fight, especially with 2 holy priests who are beastly for raid healing.
    For a 10 man normal raid...

    So a tank that takes 25-30% of the total damage on the fight when properly executed using a single tank method is more important than the raid that takes the 70-75% of the total damage.

    Just because you're top of the meter, does not mean you're greater than everyone else combined. As far as healing priorities are concerned you will find even in the groups you likely run with, healers are only healing the tank between 20-35% of their total healing and the majority of their healing is going to the raid.

    Inconsequential? If Magmaw hits you for 100,000. Magmaw hits the raid for 300,000. Just because he hits you harder, doesn't mean you're harder to heal than everyone else combined.


    I'm not saying healing this fight is particular hard. But your comment seems to portray a severe lack of understanding of how healing functions today in Cataclysm.
    "In anything, if you want to go from just a beginner to a pro, you need a montage." /w TankSpot WTB Montage for Raiders.

  19. #19
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    You only really need one tank for this fight. Here's how we do it:

    Tank: Me (feral druid)
    Heals: rdruid, hpriest, hpally
    DPS: Hunter, Mage, War, Rogue, Spriest, Ele Shaman

    Hunter at max range (toward middle of room)
    I tank boss by the wall to the right of the spike
    Rest of the raid (heals, melee and rdps) stack on the ledge opposite me

    Since the pillar only spawns on the range stack, the hunter gets it every time. When it's going off he drops a freezing trap to slow the worms, and makes a beeline for the rest of the group. Range dps (and sometimes the rogue if necessary) aoe down the worms, hunter returns to his position, and we repeat the entire fight.

    The heal/dps group moves out of the steam if it's on their side (although sometimes someone eats a slam, it's usually not fatal).

    Rogue and warrior are on chain duty.

    Hero on the first spike.

    Win (and usually easy "Parasite-free" achievement for anyone who doesn't have it yet).

    If you'd like to see the strat in action, check the Yoggscast video guide for Magmaw. We got the idea from them, and it works TONS better than anything else we've ever tried.

  20. #20
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    The original poster stated that they are not having problems with the adds and are in fact killing them (in several of his posts). The problems they are having relate to different aspects of their execution, not necessarily add management. As for what their particular issues are, we won't know until we can see some logs. Simply restating the one of several basic approaches to the encounter does not address the issues this person is having, particularlly when you are blindly focusing on adds being the issue when repeatedly they have stated adds are not a problem.

    Adds could still very well be part of the problem, however that won't be apparent until we see the logs.
    "In anything, if you want to go from just a beginner to a pro, you need a montage." /w TankSpot WTB Montage for Raiders.

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