@Quinafoi: Yes, I know it's an approximation of the latency, although I also understand there is an adjustable buffer involved to deal with spikes. A high buffer isn't ideal though, as you essentially lose fractions of a second depending on how high you set it. Finding an optimal setup depends on the speed/stability your connection. Luckily, I have good Internets.
From my perspective, I'd rather have a useful visual approximation like Quartz rather than the alternative. It helps me get into a rhythm. This spell queueing looks promising though, and I may need to rework my rhythm a bit
The way I look at it, being able to crank out high HPS is
a skill, but being a good healer requires
many skills. The value of high HPS is that it shows your throughput can keep up with healing intensive phases. Past that, it's just a number.
The one case I think HPS can be a meaningful gauge of performance is for healers who are struggling to keep up. Many people have a difficult time managing their healing at the same time as managing the fight mechanics, and they just can't cast as many spells as a top healer in those situations. HPS will reflect that, and training your fingers to play better will lead to higher HPS. It's a gauge to show that you are capable of pushing buttons well.
Unfortuntely, it's not a gauge of whether you are making good decisions. For any healer looking to improve, the healing meter should not be the first place you look for feedback. First you have to ask questions like, "Did I fail at any fight mechanics? Were there any avoidable deaths? Did I fail at managing my mana?" If, and only if, you've done a satisfactory job at managing your other skills, then you can look at your HPS and gauge how you can improve it.
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