a question here does the tanks has to switch with a number of stacks of windchill or do they switch around 70 energy?? Or can someone tell me what is best? Ty in advance
Dito to what Sabje said.
+ I want to ask regarding the healing and healing setup also. Do you go with 6 or 7 healers?
How do they start out? How many on each platform, what healers and how did you switch them for ultimates?
How do you deal with the healer switching and the obvious tank dmg on Anshal after the ulti & specially the tank dmg on the Nezir?
Anyone have any ideas as to a strat for 10 man hardmode? We were getting slaughtered by the wind bosses shield.
We did 10 man hard mode alikir, but killed council on normal to get to him, 10 man hard on this is pretty rough
A friend of mine stuck their pally tank and kiter on anshal, tank + healer on nezir, and then had one healer, one tank, and 4 dps on Rohash. As soon as shield went down, 3 dps booked it to anshal, then to nezir for ulti, then back to rohash for shield, etc. Definitely hectic.
Originally Posted by Kazeyonoma
Well if you want to do it 10man heroic you should have 3 healers, 2 tank and rest DPS.
We had me(Fury Warrior) and a Unholy Dk on rohash with a Resto Druid healing us, the shield ticket maximum twice.
On Nezir we had a Paladin healer with a Warrior Tank and on Anshal we had Spriest, Frost or Fire Mage (he switched a few times) and a Hunter, Shaman healer and Paladin Tank.
Our biggest problem was the fall dmg the Dk took on rohash after each Ultimate but its realy possible, if we would have had a Rogue instead of the Dk it would have been an almost perfect setup i think.
Thanks very much for posting this guide.
One more question about add kiting, if I may. Basically, what comes of the adds over the course of the fight? Are they eventually killed by the DK and ancillary AOE dps (Starfalls, fire mage dots, etc), or is the DK expected to kite all 10-12 mobs until the end of the fight? Obviously, the fight is going to last long enough for two waves of adds to be spawned (maybe 3?), so are the new adds just picked up and added to the kite pile?
Or is it like the deal on some fights where if there are already mobs present, no more spawn? And there have been statements made that the number of adds up during the Anshal Ultimate does not affect how much he heals? Is that correct?
Early videos of kills on this encounter show the adds being dps'ed. Obviously, more direct damage can be done to the boss if you ignore the adds as dps targets, but as the fight goes on, don't things get quite hazardous for your DK?
DK just kite adds and not kill them.Mostly cause boss usually place healing zone under them.Three to four waves of adds are in most cases kill.Most annoying part is that adds can bug out sometime so you need to rly be on your toes if that happen.For us that happened in second spawn and that add will just stay and do nothing for 2-3 sec.Hunter is good to lead that add to dk that tanks.You also want mage on that platform to help kite and helping on adds,cause sometime even hit capped dk will get loose adds when he do hungering cold.
Btw adds dont affect boss healing on ultimate,only bad thing that can happen is if dk kiter cross with adds over middle so boss place healing zone where boss will stand.
I was wondering if someone could give me some suggestions for this fight. I'm in a 10 man raiding guild, and here is our setup:
Bear Druid (kitty OS)
Resto Druid (Balance OS)
Warlock (normally Destro/UA but can play Demo if needed)
Hunter (normally MM but can play SV if needed)
Fury Warrior (Arms OS but can play Prot if needed)
Enhance Shaman (Resto OS but can play Ele if needed)
All classes I listed with off specs have the needed gear to play those off specs. This is what we have to work with. We have no Rogue or DK. What would you guys suggest we do in terms of this boss? Originally we tried with the Paladin+Warlock+Enhance Shaman on Rohash, Resto Druid+Bear Druid+Fury Warrior+Hunter+Mage on Anshal, Prot Paladin+Holy Priest on Nezir. Kept having trouble with adds. Warlock+Shaman got Rohash's shield down just fine, it's the adds that are an issue for us.
I was intrigued by your post, Papapaint, about a friend of yours putting 4 DPS on Rohash and then having them leave and go back to Anshal.
Does anyone think this could work? Putting the Mage or Hunter on Anshal, just to kite full time? Can either of them do it? Does it have to be a DK?
Monoxide the Setip isnt the best you could have but well as you listed the Classes and Specs im going to make my suggestion how it could work out for you.
Tanks: Prot Paladin
Healers: Resto Druid
Dps: Destro Lock
You should have the Lock, Mage and Hunter on Anshal to keep good Dps on him and to kill the Adds after they spawned (kite them over a trap and frostnova them if needed, but stay away 2 seconds before they start to explode) the Explosion is the reason why i would choose a Destro over a Demonology Warlock, Demo might get killed by the Adds.
Enhance and Kitty should stay on Rohash and Dps him i would suggest giving them the Priest Healer for Shields before the Stormshield.
As you dont have a class which can remove the stacks from Rohash i would let the Druid stay on him alone for the first Ultimate, as he wont get that huge falldmg after it, doing it like this you will have 2 Healers at Nezir. The priest might have to give him Pain Supression/Guardian of Spirits before the Stormshield to save his live.
For the second Ultimate i would let the priest stay on Rohash as he can Levitate to prevent falldmg and youll be giving your Druid the chance to reset his stacks.
This will lead to only having 1 real healer at Nezir (you should have both Druids for tranq there maybe) on the 3rd ultimate you can just repeat what you did on the first.
I hope it will help your Guild to kill them.
Thanks a lot for your imput. Our raid comp has actually changed slightly, we no longer have a Warlock and instead have a Rogue, as well as having our Shaman switch to Ele. I think we're going to try it with the Rogue+Warrior on Rohash and the the rest of the ranged on Anshal. Then the Rogue can cover every ultimate. I really appreciate your input though, and if you or anyone else have any suggestions please just let me know =D
Heroic Conclave of Wind
Nah, you can miss on a swindlers luck too and it wont go off. Basically you must land your regular attack for the HO to complete.BTW, why do they call it "Swindlers Luck" when its about the most unlucky thing that can happen? Every time it goes off, I feel like Im the one who got swindledSD
I have to say, my guild went from having some healing problems on nezirs platform during the ultimate with a healer + DPS on rohash, to laughing at it, when i enabled the healer to go over to nezirs platform.
This is easily manageable with a rogue (being combat helps the most) that has decent raid awareness (IE: if hes in your raid for this fight, he should be able to do this). I spec into 2/2 Improved recuperate for my 2 floating points, for obvious reasons. We have everyone on rohash move over to nezir at about 80-85, except for myself (combat rogue) and a resto druid. The resto druid keeps me healed, and gets all her hots ticking on me and jumps over at about 95, meanwile at 90+ i have a recuperate going, and am building up another 5 points for a recup during/after the final. At 98 i cloak the stacks off me, and wait until the last possible second to hit feint. With recuperate, and all her hots ticking (recoup can keep me up just fine) i usually end the final at or damn near 100% HP. Being an engineer, i wait until i fall about half way to 3/4ths of the way down and hit my parachute. The boss will fire off one slicing gale (on the first final) before he starts spinning up for his windblast. I then call out if the rohash people can jump back, or if they need to wait until its over. Usually rohash is a good bit ahead of anshal, and the dps can wait a little bit to jump back over. On the 2nd final, everything is done the exact same (your cloak and parachute cooldowns will be available again at the given times) up until after the final. After the final you want your DPS to jump back pretty soon, because the spinning up is delayed a bit longer. We choose to have players come back before the wind blast hits, instead of after, following the 2nd final, because we want people to have their dots/debuffs/buffs rolling so the shield can be broken ASAP. If you have a rogue with a mic, and can tell if the raid group would, or would not get blasted off by the first wind blast, i would suggest making him go combat, and soaking this himself.
Aside from that, this is one of the easier fights, as the only parts that get harder, are its a bit more healing intensive, a bit more DPS intensive (mainly only on rohash/nezir), and you need someone kiting adds. Aside from that, the only real mechanic that can wipe you is wind blast, which even sped up, is pretty damn easy. Really what i boils down to, is how well you can manage the normal mode mechanics; expecting the worst at all times. Now saying that, its not one of the earlier hardmodes a guild should go for, and should be put off until around 5/13
if alot of the 10 mans are harder than the 25 mans, why is 25's still considered the "Real Raid." and you guys do need to post 10 man video along with 25 man videos, because not everyone runs 25's.
We've been trying this on 10man.
We got the usual tank+healer rotating from nature to frost, frost DK kiting adds and a rogue on wind guy.
Rest of the dps jumps just from frost to windguy, burns through the shield with usually only 1 tick.
Windblast has been teasing us quite a bit but this is the plan:
Rotate as said above through 2 ultimatums, windguy should be on very low health by then. Plan is to have him on such a low health that the rogue can finish him off before a third shield, he then goes on to frost and finish him off while the rest of the dps goes to nature as soon as the second ultimatum is done, burns the nature guy. Then during third ultimatum we gather on the frost platform to seal the deal if he ain't dead already.
How tight is the dps required for the nature guy? Would we need to endure a third stormshield while most of the dps are killing the nature guy and finish off wind+frost during/after third ultimatum ? Or does my plan seem ok ? So far we've been at the best try wiped on second ulti cause of tank death or sleet storm as windblast has usually diminished our numbers. And windguy was low enough to be finished off by the rogue according to him
Unless you're all in heroic gear your dps won't be enough with every dps on the wind plattform for two phases and one player taken out entirely (kiting duty), Anshal still got some hitpoints you've to bring down in only 60s afterwards. And what's about your Nezir progress? I really doubt you pull off the numbers to bring him down in only three ultimate phases without pulling a hero/lust.
Doesn't Anshal heal to full during his ultimatum ? Anyways our dps is good enough to get windguy and frost guy to 5% so after the second ulti, we have two on 5% or less and only Anshal on full health. I might be missing something here...
Having all dps rotate from frost to wind, they get suchs a lead on wind guy that they can jump over to frost sooner, so there is more dps on him then just during the ultimatum.
The stacking debuff is most definitely on normal mode as well. I recall bubbling the stacks off once, but the stacking debuff is best dealt with in normal mode by the tanks swapping platforms before the Ultimate.
Originally Posted by Papapaint
Oops! Correction: There is a stacking debuff on normal, but it can't be bubbled off in either normal or heroic mode.
Originally Posted by Eviriel
i can be god bubbled off, but not bop'd. so in 10 man normal, i think our first time kill revolved around abusing having a prot pally and holy pally on that platform, to just stay there for the 1 full rotation by god bubbling their debuffs off.