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Thread: Heroic Conclave of Wind

  1. #41
    Join Date
    Sep 2009
    Posts
    3
    Going to be doing this tonight. We have killed it on 25 but are raiding 10 man to do al akir (can't do him on 25 man) and most of us have BiS gear out of conclave too, so we figured why not. Our Setup:

    Tanks:
    Prot Paladin
    Blood DK

    Heals:
    Holy Paladin
    Disc Priest
    Resto Druid

    MDPS:
    Fury Warrior
    Kitty Druid

    RDPS:
    Arcane or Fire Mage
    Destro or Affl Lock
    Boomkin

    Our plan is to abuse paladin bubbling off the frost debuff, so paladin heal + tank on frost, Blood DK on Nature with all ranged DPS + Druid Healer, and all melee dps + Disc Priest on Wind. We are still working out how we will handle everything, but we are thinking that we should be able to focus fire down the adds as they spawn (arcane mage using AB will auto slow them, plus DK tank can use Chains of Ice if needed, plus we have demo lock aoe stun, and boomkin knockback), use priest bubble + dps cooldowns for first storm shield, personal cooldowns (shield wall/survival instincts) for second and rotate back/forth between those 2.

    Obviously Nature DPS will be swapping to Nezir for his ultimate and to get some extra dps on him, then back to nature. What I am mainly concerned with is how we will handle the wind debuff stacks. Is it possible to just have the nature and frost healers switch at a pre determined point to reset stacks, and dps on nature can swap out before first ultimate, then swap back in before storm shield to burn it down? I'll let you guys know how it goes.

  2. #42
    Requesting a little bit of feedback for 10 Heroic; here's our setup:

    Tanks:
    Prot Warrior
    Prot Paladin

    Healers:
    Holy Paladin x2
    Disc Priest (Later swapped for Resto Shaman)

    DPS:
    Fire Mage
    Sub Rogue (For cloaking purposes on Rohash's platform)
    Hunter (Unsure at this time as to what spec)
    Feral Druid
    Frost DK (Anshal Add kiting duty)

    We began the encounter with the prot and holy paladin, Mage, and Hunter on Nezir's platform, with the healer and tank bubbling off the debuff. Prot warrior and other holy paladin on Anshal's platform (Mage and hunter switched over when adds spawned) along with the frost DK for kiting. The Rogue and Druid were on Rohash's platform along with the disc priest. We ran into problems with on the wind platform as the melee dps were unable to consistently get down the shield in time/additional deaths from wind shear...The adds on Anshals platform are dying before the ultimate, but we can't seem to sync our platforms success.

    Any suggestions as to strat modifications? I think a one tank strat for the adds plus Anshal having myself use shockwave/warlock using shadowfury in between add AoE timers may be more effective and free's up one more DPS for the encounter..may be useful?

  3. #43
    Join Date
    Jun 2011
    Posts
    2
    Nice, it helps a lot.

  4. #44
    We began the encounter with the prot and holy paladin, Mage, and Hunter on Nezir's platform, with the healer and tank bubbling off the debuff. Prot warrior and other holy paladin on Anshal's platform (Mage and hunter switched over when adds spawned) along with the frost DK for kiting. The Rogue and Druid were on Rohash's platform along with the disc priest. We ran into problems with on the wind platform as the melee dps were unable to consistently get down the shield in time/additional deaths from wind shear...The adds on Anshals platform are dying before the ultimate, but we can't seem to sync our platforms success.
    Have one or both DPS from Nezir swapping to Rohash before Storm Shield to nuke it down, then head right back to Nezir/Anshal as needed. Storm Shield is generally the failure point on Council and there's no shame in sending extra force over just to deal with that for a few seconds.

  5. #45

    Re:

    We were pretty confident when we got there last night, and after two hours of getting absolutely nowhwere (10 man) we sacked it. Rohash's shield? No problem. Dealing with Anshal's adds? An absolute nightmare. We tried literally everything to deal with them and nothing worked. Killing them before they pulsed? No, because two DPS are at Rohash for the shield. Kiting them (Survival hunter)? No, because they spawn in a spread and tend to ignore traps. Having all DPS blow through Rohash's shield and then run to Anshal? Not even close, they don't have time to kill them prior to jumping to Nezir. Piercing Howl turned out handy, but what's supposed to happen when I'm tanking Nezir?

    Yet another encounter where the difference in difficulty between 10 and 25 man is criminally steep. If you don't have the spec to cheese it (Frost death knight), you will find this one absolutely horrendous - it shouldn't be attempted (in our experience) prior to probably 7/13; maybe even later. If you do happen to run with a DPS death knight and your other DPS are strong, it's a prime candidate after Halfus.

    Our worst fight of the expansion, by a country mile.
    Unwavering Sentinel: Tales of a Protection Warrior Running Wild.
    http://unwaveringsentinel.blogspot.co.uk

  6. #46
    Join Date
    Aug 2010
    Posts
    1,132
    You basically got three options to deal with the adds:
    a) CC them with a circle of frost/hungering cold until their pulse is over and kill them in the 15 seconds afterwards

    + you can do this even with a melee heavy lineup
    - you'll need either a frost dk or a frost mage, stunning them destro warlock or prot warrior didn't worked out for us on a reliable basis
    - a mage is also pretty strong on assisting on the wind plateau (100% deep freeze critrate if geared correctly for wind shield) + capable of resetting stacks (twice as frost) + slow fall

    b) kill them on range while ignoring the pulses. Your tank will have to run to the other side of the plateau while your ranged dps (hunter, owl and/or mage all got reliable ranged snares/roots) kill them before they reach the camp

    + you don't have to rely on either mage or dps dk class to make this work
    - your melee will be deported to the wind plateau and if you don't happen to have a rogue there for resetting the stacks it's almost impossible (our ret only barely manages this twice with a slow fall and this was before the WOG nerf)

    c) kite the adds the entire time

    + you can use a third dps for the wind shield and have him jump to frost right afterwards to even the dps out for all plateaus
    - you'll need a very skilled kiter, a frost dk or hunter can do this, to pick up the second round of adds while don't die to the pulses

    Basically all of this comps come down to a certain raidcomp/class comp to work. This fight can either be a cakewalk or a nightmare on 10m.

    And you shouldn't underestimate the frost plateau, having only 1 tank and 1 healer there is barely manageable (from mana point of view) with peaks to 17kish dps taken. Add another person who can't heal on his own or at least assist passively (eg: Shadow Priest, Enhancer) and things can be rough. But this is (AGAIN!!) depending on the used classes.. a prot paladin can reset his stacks with a bubble and a holy paladin as well for sure while a DK can avoid some stacks with AMS entirely.

  7. #47
    Join Date
    Sep 2009
    Posts
    5,573
    This fight can <verb> my <noun>, but we finally got it down tonight in 10 man.
    "If the world is something you accept rather than interpret, then you're susceptible to the influence of charismatic idiots." -Neil deGrasee Tyson

    Twitter @Aggathon || @Tankspot || Twitch.Tv/Aggathon

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