How about for a gating system, they have a system in place where you have say in a 12 boss raid, 2 bosses open straight away, then when you have killed those, the following week you have an additional 2 bosses onto that. For example, if (I am using Method as an example just because Lore talked about them), Method cleared 2 bosses within 4 days of the patch being out, they wouldn't be able to clear anything else till the next reset, then they would have those 2 bosses which should for them be relatively easy by then, and then 2 new bosses to kill that week, and then the following week they would have the first 6 bosses if they managed to kill the first 4 as a guild. Why not use the guild achievement system to implement this, and because pugs are likely to complain, make it so that every 2 weeks, whether you have killed the first 2 bosses or not the second 2 will open. This way you would have the top guilds like method, paragon or stars clearing content faster than other guilds as they do now, but they won't be overworked. This also allows them to continue to compete for the top, because they would be killing probably the 2 new bosses every week. Then make it so that in order to fight a boss on heroic, you have to have killed it on normal first. This means the top guilds have flexibility on what they progress first. They can try progress heroic from the start, or focus on normal progression first. Like guild were clearing different heroics at different times.
Arms DPS main spec // Prot warrior tank off-spec
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