Seriously, tho. It seems like someone is confusing avoidance with mitigation. Block is not avoidance, it is mitigation AKA Effective Health. Let's use an example. Let's say I had 150 Health and zero armor. I also have zero dodge/parry but 100% Block chance (or 102.4% for the raid bosses). That means, not counting Holy Shield or misses by the boss, I have an effective health of 195 (30% dmg blocked). At least I think that's how it works.
Now you add dodge/parry, armor, miss chance, and reduce the block chance to something reasonable (say 50%), and it's not hard to see (even without the math) that the EH given by block will amount to something more desirable than pure stam.
Yes, with spell attacks, you want more stam, but on average, it's not the better choice, at least IMO. Unless you want to re-gem between fights, which doesn't seem feasible to me.
My real concern now is the number crunching behind the HoPo miss issue. It seems like we might want to get hit/exp now. I am experimenting with that myself, but I leave the theorycrafting to the masters and wait for enlightenment.