Based on the feedback I get from my healer I am harder to heal after I removed my Darkmoon Card Earthquake and added the Symbotic Worm. However, it is not too critical not to down the boss or me ending up dying all the time. I believe it really depends on your raid group composition, healer skills and gear, guild and the boss you are doing. My guild is in progression and still at normal raids. In my expereince all bosses are doable with stacking mastery and avoidance and a bit of stamina plus reforging to exp and hit. (see my current gear) Not having done, heroics, I believe this will change and you have to get rid of exp and hit, stack more stamina and mastery. It will also be interesting how the change in WoG to a 20secs CD will impact the class as self healing is limited. (P.S. Due to time issues I haven't tried PTRs)
I am currently working on a short simulation to work out the exact damage I can take. The only question I have is how pary and dodge are utilised.
eg HIT -> Parry 12% chance -> Dodge 12% -> Mastery 52% chance to block 30% dmg?
I've got something running, but i am not sure if it is right. The goal is to work out if on average a certain level of avoidance (assuming you can get there with current gear) can do better than the more stamina.
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i7 950|12GB DDR3|NVIDIA GTX460|SSD 120GB
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