I don't play a DK but a warrior tank and a healing priest so I cannot give you a special DK answer. What I can tell you that I've seen many DKs struggle much more with their health bar at that groups than I see warriors or paladins struggel (only had one bear tank in Grim Batol, so don't know about them).
But I don't think that's only about which class you play yourself but about what you can do to prevent dmg with you group. It's important to us Interrupts and you may want to have some CC going on. Since there are very different kinds of mobs it looks like it's intended to CC some. It's great to have a warlock or shaman there because they can controll elements and humanoids at the same time there.
A general rule is to bomb them well with the dragons. Tell your group to focus well and not spend the breath on groups you do not have to kill. In normal mode many people don't know where to focus the breath but it definitly makes it easier.
What do I do with this packs? The elementals are quite anoying and they probably have full life because the are called back to life or are standing in corners where it's hard to bomb. If there is a water elemental I try to CC it as highest priority. Warlock, Hunter, Shaman and Paladin can help there. The other CCs depend on my group setup, if they can Interrupt well, casters are probably less of a problem. As a warrior tank I myself can interrupt, stun and spell reflect, so in most cases they are not as dangerous as maybe the others. When ogers start to whirl around, either let someone disarm them or just step aside. I let my group focus very low and non elite targets first. If there are elementals left those elementals have ha high priority, too. But it helps much to reduce the number of dangerous mobs, soon.
For the Wyrmcaller guys, I kill the caller first, everybody should have stuff up on him, anyway. I'm not sure but last time I was there I thought that the dragon does not start with breath and blue patches until the caller is down, but maybe it was just because the caller was dead so soon.
A more or less general rule for the groups should be: Don't hesitate to use your dmg preventing CDs. When I have to heal DKs with entry lvl gear in hard modes (have not done normals for quite a time) they tend to drop down some seconds into the fight. I blow all I have as a healer, there. Use what you have to help there, too. Those buttons are meant to be pushed and the CD is so low that they will be up for the boss fight, anyway. I use their counterparts on my warrior tank, too.


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