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Thread: Holding agrro and pulling it back

  1. #1
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    Holding agrro and pulling it back

    hi i am pretty new to tanking just got to 85 and hc ready but having probs with aggro being pulled off me espcialy from frost dk aoe. and had a go in a raid in baradin hold 1st boss when you split in to 2 grps np kepping aggro on my turn but after switch when it was my turn to pull it back had real problems. my average gear lvl is 333 is there any advice as how i can solve problem or is it just that i need better gear?
    and thx for any advice given

  2. #2
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    Actually from what I've seen, there is a nice topic on someone who had similar issues with threat. If you specified your class it'd be even easier for all of us to help out, but from what it looks like, you may be a warrior. If so, then the link I have down there may help and they're all great with the info. If you're a pally, that can maybe be a rotation problem or possible gear depravity, even though your gear lvl is alright. I could of course be wrong.

    http://www.tankspot.com/showthread.p...-threat-issues

    That may help you in what you need. Me personally I'm not a tank expert obviously, but from what it seems, it's more what goes on in the topic in terms of initial threat is hard to gain sometimes and even take back because the dps doesn't stop for a moment or really give the tank a chance to build aggro.

  3. #3
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    Right sorry about that not a very good post to work from 1st time using this. I have a pally tank and my rota is avengers sheild - consecration-holy wrath if on a mob if not hammer of the righteous-judgement then when stacked in holy power sheild of righteous or word of glory depending which is needed.

    to pull back aggro i use hand of reconing followed rota above
    any tips or have i got it completly wrong?
    tyvm for the help

  4. #4
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    Nah, you're post is just fine. Everyone here appreciates that you took the time to post the issue and ask for help. Thank you for wanting the help. From noticing how paladin tanks work out and how threat is oriented, initial threat isn't an issue for them. It's easier to gain and hold on to because you don't have to build rage or worry about dps taking it away. From what I have personally seen from all around here is that when dealing with more than one mob, consecration is good for taking the initial threat and making sure you keep it. For single mobs, it's not needed 100% of the time and you may not even need it at all. The rotation seems off to me and you may not be using the correct abilities to pull aggro away from what the dps accumulated. I wouldn't say you're completely wrong, but I would say it needs looking at. Again, this is from what I've seen in-game and on here from discussions. If you look deep enough into here, whether from this area of the topics, or in the General Discussion, there's bound to be a good thread with more in-depth information. I'd link something but I'm currently looking through it myself to see if I can find something again lol.

    You're very welcome for any help I might've given.

    http://www.tankspot.com/showthread.p...ns-939-AOE-HDH
    http://www.tankspot.com/showthread.p...vengers-shield

    Alright, I did in fact find a couple threads. The first is from beta days and has a few comments from just a few weeks ago, so that may indeed help a little, given that a few of the abilities may have been rotated out or in a different spot. The second as you can see has to do with glyphs. You may need to look at those as well and the thread gives nice advice on how glyphing the ability affects threat and other useful information. Hope they help!
    Last edited by PurpleCarp; 01-16-2011 at 10:07 AM. Reason: Found something!

  5. #5
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    im not very good with pally tanks but one thing i noticed my guildy does in BH is he will drop his consecrate before he taunts the boss, that way its already ticking when his taunt goes off so he can use the gcd for another attack in place. not a massive increase in threat but every little bit helps

  6. #6
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    tyvm guys very helpfull

  7. #7
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    Np, have fun raiding and I hope you continue to do well.

  8. #8
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    I have tanked that fight, problem is the other tank pretty much has to stop all attacks, even white strikes at time because they will have alot of vengeance which will give them a huge amount of threat.
    Me and the other tank were fighting to get threat from the other at each switch over.

  9. #9
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    Ah ok thats good to know will bear that in mind next time tyvm.

  10. #10
    On that fight it's important to have your threat meter (Omen threat meter is what I use) up and when you are waiting to taunt you should be second on the list. Before I taunt I have my threat at about 75-90% on my regular threat meter that sits above the bosses health and debuffs on my UI, when you keep it that high it's easy to taunt off and stay higher than the other tank for your moment of glory.

  11. #11
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    Quote Originally Posted by Michultradk View Post
    On that fight it's important to have your threat meter (Omen threat meter is what I use) up and when you are waiting to taunt you should be second on the list. Before I taunt I have my threat at about 75-90% on my regular threat meter that sits above the bosses health and debuffs on my UI, when you keep it that high it's easy to taunt off and stay higher than the other tank for your moment of glory.
    Your current threat level is irrelevant when you taunt. It brings you up to the threat level of the person with aggro and gives you aggro. It's what you do immediately after that determines if you stay ahead. The other tank only has to reach 110% of your threat to take the mob's aggro back. Since he has a large stack of vengeance, it's very easy for him to do, especially while you're just starting to stack vengeance back up. For that reason, it helps if the tank who is not tanking cools down a bit for the first few second after the taunt before starting back into the full rotation. Usually when my offtank taunts off me, I use a couple global cooldowns to drop a Demo Shout and a Thunderclap on the boss before even considering a Shield Slam. If the tank you're tanking with isn't helping you like this, it could make things more difficult for everyone.
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  12. #12
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    A good thing to try, is right before you taunt, pop divine plea, which will give you 3 holy powers, throw avenging shield, then taunt. Your threat generation will go up, when he gets to you, hit him with a SoR and he shouldnt be pulled back. Next taunt back hit avenging wrath instead.

  13. #13
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    As suggested read the tips on pally threat but we have discussed this a couple of times already Frost Dk's and Fury warriors are giving pally tanks a bit of headache.

    Frost DK's howling blast hits everything and hits very hard so they tend to pull the off mobs. Fury warriors are suffering from the silly patch they were forced into to patch there DPS and melee and heroic strike are making up far too much of there damage so there threat is very high.

    If you have ever run as DPS you will notice that warrior and druid tanks are incredibly high in DPS on trash usually 1 or 2 on the dps meters in heroics. DK's tend to be in the middle and pally's will usually always be bottom dps unless you really outgear the DPS.
    Important - we are talking about trash here not bosses.

    That effect is an equally geared pally tank to dps are struggling with trash agro and you have to be prepared to use RD alot addons like tauntmaster can help. The topic is on the forums for GC that pally tanks are supposed to be the best AOE tank specialist by history at the moment they are still the easiest tank but nowhere near best aoe tank.

    It's nothing tragic and not in the same league of the problems warriors had in wrath with aoe tanking heroics where you had to be very skilled and it will probably get patched eventually.

    It doesn't change much in raid trash unfortunately but then alot of the dps are complaining too. We have dps go AFK on follow to healers on trash because the tanks, frost dk's etc dps is so high they feel useless. As a dps nothing like doing 10K dps while the tank and some specialized dps does 30K+.

    sort of same problem: http://www.tankspot.com/showthread.p...e-when-tanking.
    Last edited by uglybbtoo; 01-17-2011 at 07:21 PM.
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  14. #14
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    Re: Holding agrro and pulling it back

    Thanks for those links PurpleCarp, I have been torn about glyphing Dazing Shield and in replying to the post, I convinced myself to not glyph it and see how it goes...

  15. #15
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    Thx for all the help guys having a lot more fun now

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