Originally Posted by Andenthal
That's for DPS'ing - this is a discussion about tanking hit and expertise.
That being said, I think we should aim for a minimum 4% hit rating. It sucks, and it has all happened to us before, where where we have an unlucky string of misses and threat becomes a little tight for a few seconds. This is especially true in PUG LFG groups where marks on the mobs dont necessarily mean that the correct mobs are being attacked and killed in the order that we marked.
I'm sure for raids with your guild, you could more than likely get by with much less, but for LFG situations, I aim for 8% to guarantee my threat and guarantee my interrupts, because as it was said before in this post, idiot DPS dont interrupt - ever.
If the tank dies, it's the healer's fault. If the healer dies, it's the tank's fault. If the dps dies, it's their own damn fault!