so i have seen a lot about DON'T stack stam. I agree 100% here.
i have been going by
But how does Hit and Expertise factor into this?
here is my armory, i am tanking (MT) in a progression raid guild and Some times i find myself taking way more damage than can be heal so i pop a cd like every one would. I would like to beable to save my Trinkets and My CDs for Certain Parts of a fight. Rather than OH S*** Low hp *Pops CD*
What do yo all think? i know i need 346 Trinkets and I'm working on it. What else could i change?
"Yes." - Captain Obvious
Stack stam #1. Reforge to mastery if the stat isn't present.
Most tanks aren't worrying about threat at all, as Vengeance is - for lack of a better term - OP right now in raids. I've even seen some tanks reforge their threat into more mastery when available.
Failure is not an option. It comes bundled with the software.
The only Tank that really needs to worry about Hit/Exp is a DK tank and it isn't for threat purposes but to ensure Death Strike lands.
Right now as long as DPS aren't being stupid at the start of a pull, Warrior and Pally tanks can pretty much completely ignore Hit/Exp for now.
No clue about druids.
tol barad trinket for the very needed short anti magic cooldown and you're fine.
The need of hitcap depends on your groups lineup and your offtank. If you mt everything and have no dps shaman and no second melee you'll end up on kick duty from time to time (halfus, omnitron, maloriak, list goes on). If there's a blood dk tanking with you.. let him do the kick stuff, dk with hit/expertise is a personal survival gain (due to how deathstrike works) while a warrior reforging mastery/parry/dodge away is a net lost in personal survival.
Hitcapping with your regular tanking gear is roughly equal to a 1000 avoidance rating lost of ~3-4% avoidance.