View Poll Results: How do you roll?

Voters
44. You may not vote on this poll
  • Hit Cap is most important.

    3 6.82%
  • Expertise Cap is most important.

    2 4.55%
  • Screw the rest, give me my Mastery.

    35 79.55%
  • Take it as it comes and only reforge the extra.

    4 9.09%
+ Reply to Thread
Results 1 to 7 of 7

Thread: Warr Tank - Hit, Expertise, or Neither

  1. #1
    Join Date
    Jul 2009
    Posts
    5

    Warr Tank - Hit, Expertise, or Neither

    I've done a fair amount of raiding so far but have yet to get any drops. Still working on 346, 359 crafted/BoE gear. All of it is reforged currently to Mastery wherever I can. I think I'm sitting at 9.5/12/53 +/-. My hit rating is at 5% and Expertise at 13 (or so). I really have no issues with threat other than the first 10 GCDs or so when dps is pre-potting etc. When looking over some of the top guilds and the prot warriors in them I see a mixture of what I would expect. Some reforged/gemmed to expertise cap, but only 2% hit rating. Some hit cap, but only 3 expertise. And then others such as myself with huge mastery rating, but only 3-5% hit and sub 10 expertise.

    While I'm not looking for definitive gemming/chanting answers (especially since theorycrafting is rather early on in this tier), I'm just curious what this community thinks. If you were to pick hit or expertise - which would it be? If you would vote for niether - why?

  2. #2
    Join Date
    Nov 2008
    Posts
    225
    Screw them both in situations of threat. There are no more bosses that parry gib anymore so Expertise is not needed for survival and vengeance easily covers any threat issues that pop up.

    I do switch my trinkets to cap hit for a couple of specific fights where there are interrupts though. Namely Ascendant Council, Omnitron, Halfus, and Nefarion. I would not bother if we did them in 25 man though, but in 10 man having the extra interrupt is key.

    My normal mitigation gear puts me at something like a whopping 1% hit and 6 (3 from human) expertise though. I'd get rid of it all if the game would let me.

    I think right now the only tossup is on Gems as there are people still gemming full stam and people gemming full mastery and both are succeeding at heroic raid bosses so both are viable, the question is which is better.
    Last edited by Lightmgl; 01-09-2011 at 11:51 AM.

  3. #3

  4. #4
    Join Date
    Sep 2008
    Location
    Holland
    Posts
    7
    Im putting also everything into stamina and mastery or other def stat.. so far no problem

  5. #5
    Join Date
    Feb 2008
    Posts
    2,067
    .7% hit and 14 expertise and as long as i get a misdirect for the pull i have 0 threat issues in 25 mans.
    -Jimmy

    |Ex Tank|

    TWITCH.TV STREAM


  6. #6
    Join Date
    Oct 2007
    Location
    Portland, OR
    Posts
    435
    The only reforging I've done it change some Hit into Expertise. I do look at gear with Hit/Exp all ready on it as inferior though.
    Failure is not an option. It comes bundled with the software.

  7. #7
    Join Date
    May 2010
    Posts
    38
    Regarding hit it comes down to if your raid needs you to interrupt or not. Forget about expertise for now.

+ Reply to Thread

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts