
Originally Posted by
swelt
The practical limitations of intervene are more subtle because they effect your positioning, and by inference the positioning of whatever you were tanking. You can't just think of safeguard as a pain suppression you cast on someone.
This sums up the Safeguard talent quite well. It's a situational talent that can be very useful on some encounters, and completely useless on others.
The same can also be said for a handful of other talents. It makes them neither completely madatory, nor completely useless.
Failure is not an option. It comes bundled with the software.
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