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Thread: Chimaeron

  1. #1
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    Chimaeron



    Quote Originally Posted by Papapaint
    Hello, and welcome to Tankspot's Cataclysm Raid Guide. My name is Papapaint, and in this video I will be discussing the strategy for Chimaeron in the Blackwing Descent Raid Instance.

    Chimaeron is an extremely healer-intense fight, and requires a great deal of self control on the part of your healing team--you won't be seeing very many satisfyingly full green bars.


    It is important to note that you should not begin the fight by simply hitting Chimaeron in the face. Instead, go around him and speak with Finkle Einhorn, locked in a cage next to his trusty Bile-O-Tron. After speaking with him, the Bile-O-Tron comes online, stinks up the room, and wakes up the napping triple-headed monster. As long as the Bile-O-Tron is active, your raid gains Finkle's Mixture, which prevents any members of your raid dying as long as their health is over 10,000. If a raider's health is over 10,000 and they WOULD die, they're instead knocked down to 1 HP.


    In simpler terms, this means that during Phase 1, your raiders' health only needs to be over 10,000 HP---healing them past that is essentially overhealing. This is due to Chimaeron's Caustic Slime. This move will target four players, splitting 320,000 damage (two players and 280,000 in 10-man) between those players and all other players within 6 yards of them. In addition, it will apply a debuff to all affected players, reducing their hit for 3 seconds. The easiest way to deal with this is to split up, staying 6 yards apart--any player hit by the green vomit will simply be knocked down to 1 HP. Heal them to over 10k HP, and they're safe once again.


    The exception to the 10,000 HP rule is, of course, the tanks. Chimaeron hits hard, and has two extra-nasty abilities to look out for: Break and Double Attack. Double Attack is exactly what it sounds like--on Chimaeron's next melee, he will melee twice in very quick succession. This means that even if your tank is over 10k, they will be hit, reducing them to 1 HP, and then hit immediately afterwards, killing them. There are a few ways to deal with this. Defensive cooldowns work well, but topping off the tank will generally allow them to survive the double hit. Break is designed to make topping off the tank more difficult--it increases the damage taken by the tank by 25% and reducing ihealing taken by 15% for every stack. This is applied every 15-20 seconds, so you'll want to have your tanks trade off every 3 stacks, with your tank popping cooldowns to survive through the 2nd stack.


    The last ability of note during phase 1 is Massacre. Massacre instantly deals 900,000 damage to every player and can not be mitigated in any way. This means that every single player in your raid over 10,000 HP will be reduced to 1 HP, and all raiders below 10,000 HP will die instantly. This includes the tank, so make sure you have at least one--preferably more--healers dedicated to healing up the tank as quickly as possible while the rest of your healers rush to get everyone in the raid back over 10,000 HP.


    Occasionally after Massacre, the Bile-O-Tron will be knocked offline, removing the buff from your raid and taking you into phase 2. During phase 2, Chimaeron's heads will begin fighting one another, and he will cast fued for 30 seconds. You have 15 seconds to stack up and heal the entire raid before he begins vomiting poison bombs. Without the buff to protect your raid members, it's necessary to clump up in order to split the damage amongst your whole raid. After 15 seconds, he will vomit every 5 seconds, then finish off with another massacre. Use defensive cooldowns, self heals, and help top off all raid members in any way possible. While he casts Massacre, your raid should be spreading out to resume Phase One.


    At 20%, Chimaeron will take your raid into Phase 3. During phase 3, your whole raid will be afflicted with a new debuff: Mortality. This reduces ALL healing effects on your raid by 99%... so there's basically no reason to continue healing. In addition, Chimaeron will become untauntable and take an additional 10% damage. To simplify the strategy of phase 3... BURN HIM DOWN. Pop Heroism or Bloodlust, have your healers help out with DPSing, and start kiting him. Watch his aggro table to determine who he's going to attack next, and have that person run across the room. Use Iceblocks, Bubbles, Fades, Feign Deaths, Guardian Spirit, and any other tricks you can think of to keep him running as much as possible. The more he's moving instead of attacking, the more DPS time you get. This is purely a race against his ability to nom nom your entire raid, one at a time. With proper cooldown usage, some hard DPS, and clever use of aggro mechanics, Chimaeron should be an exhilarating kill.


    Thanks for watching this guide. I will include the second half of this fight with some minor commentary to give you a better idea of how we handled all three phases. If you enjoyed this guide and would like to stay up-to-date on Cataclysm raid strategy information, subscribe to this video channel. As usual, comments are welcome in both the youtube comment box and on the official thread on Tankspot.

  2. #2
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    3healers, 2tanks, 5dps needed for 10man i presume?? looks very intensive and fun....and great commentary in the last section btw

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    Quote Originally Posted by systemchok View Post
    3healers, 2tanks, 5dps needed for 10man i presume?? looks very intensive and fun....and great commentary in the last section btw
    Thanks. All the logs I can find from 10m suggest that 3 healers/2 tanks/5 dps is ideal.


  4. #4
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    thank you

  5. #5
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    Thanks for the guide hopefully first try just after christmas for the guild i am in.

  6. #6
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    The video was very well put together, thank you, but I have one question that has me confused about the encouter.

    When the Bile-O-Tron is offline, how does the raid survive THAT Massacre? Does the Bile-O-Tron come back online just before it goes off or something?

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    Quote Originally Posted by Darthruneis View Post
    The video was very well put together, thank you, but I have one question that has me confused about the encouter.

    When the Bile-O-Tron is offline, how does the raid survive THAT Massacre? Does the Bile-O-Tron come back online just before it goes off or something?
    He never casts massacre while the Bile-O-Tron is offline.


  8. #8
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    brotip : stop dps just before phase 3, wait for feud. He will continue fueding even below 20% and you can just pre-lust and you will start p3 with chimaeron below 15% hp and everyone at over 75% health. He will not massacre after a feud if you drop him below the 20% mark. Got our achievement that way.

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    Quote Originally Posted by gacktt View Post
    brotip : stop dps just before phase 3, wait for feud. He will continue fueding even below 20% and you can just pre-lust and you will start p3 with chimaeron below 15% hp and everyone at over 75% health. He will not massacre after a feud if you drop him below the 20% mark. Got our achievement that way.
    That wasn't the case on Wednesday. He stopped his feud 3 seconds into it and destroyed the raid because nobody was topped off from the massacre.

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    Quote Originally Posted by Luvaria View Post
    That wasn't the case on Wednesday. He stopped his feud 3 seconds into it and destroyed the raid because nobody was topped off from the massacre.
    Strange, we killed him 4am server time on thurs and he was a compete pushover thanks to that. He continued channeling while we dropped him to 4m or below in 10man, where he usually enrages at 5.6m.

  11. #11
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    Break is designed to make topping off the tank more difficult--it increases the damage taken by the tank by 25% and reducing ihealing taken by 15% for every stack.
    Wasnt break reduced healing done not taken? Rather than swapping around stacks we had the mt tanking the majority of the time (and getting a high stack of break which made very little difference) while the ot taunted just for double attacks with the mt taunting back as soon as the buff went.

  12. #12
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    Quote Originally Posted by Ohhnose View Post
    Wasnt break reduced healing done not taken? Rather than swapping around stacks we had the mt tanking the majority of the time (and getting a high stack of break which made very little difference) while the ot taunted just for double attacks with the mt taunting back as soon as the buff went.
    Yeah you're right.

    http://www.wowhead.com/spell=82881

    Also that's the same strat we did. Doing it that way, the only person that ever needs to be topped is the tank taunting before the double hits (as long as the first one doesn't take him below 10k he's fine) and just keeping the MT over 10k between swings.

  13. #13
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    Quote Originally Posted by Luvaria View Post
    That wasn't the case on Wednesday. He stopped his feud 3 seconds into it and destroyed the raid because nobody was topped off from the massacre.
    We killed him the 2nd time this week. Stop at 27ish. Feud. Lust and burn. He did not stop his fued early, he did not massacre after the feud. We killed him as usual with only 1 death.

  14. #14
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    Hm, I guess he'll be easier now then lol.

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    Quote Originally Posted by Ohhnose View Post
    Wasnt break reduced healing done not taken? Rather than swapping around stacks we had the mt tanking the majority of the time (and getting a high stack of break which made very little difference) while the ot taunted just for double attacks with the mt taunting back as soon as the buff went.
    So you just had one tank take all the breaks? And the OT just took all the double attacks?

    Wont he reach 99% healing reduction though?

  16. #16
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    Quote Originally Posted by jr3L View Post
    So you just had one tank take all the breaks? And the OT just took all the double attacks?

    Wont he reach 99% healing reduction though?
    It's healing done.
    Meaning the healing the tank does is reduced, not the healing he takes.

    This was probably done to not make DK tanks ridiculously powerful as they start taking more and larger blows (since their DS-healing includes absorbed damage, Break would increase DS'es healing steadily).

    It has 0 effect on the 10k healing the tank needs after every melee swing to survive the following one.
    SQUEAK.
    --(The Death of Rats, Terry Pratchett, Soul Music)

  17. #17
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    Quote Originally Posted by Carighan View Post
    It's healing done.
    Meaning the healing the tank does is reduced, not the healing he takes.

    This was probably done to not make DK tanks ridiculously powerful as they start taking more and larger blows (since their DS-healing includes absorbed damage, Break would increase DS'es healing steadily).

    It has 0 effect on the 10k healing the tank needs after every melee swing to survive the following one.
    Ohhhhhhh nice, tricky tricky wording.

  18. #18
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    How many healers have y'all been taking in 25 man? In our 10-man kill we used 3 healers, but in 25 man we are struggling to heal people during Feud with 7 healers. Are 8 or 9 healers really needed? How do we kill him in p3 with 8 or 9 healers?

    Any tips on healing during Feud would be much appreciated. In 25-man this is the stopping point for our raid.

  19. #19
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    We use 7 healers. We started having 1 healer use a raid healing CD (tranq/hym) each fued, the thing that pushed us over the top was aslo having 1 hybrid do the same thing after the 1st caustic slime went out in each feud.

  20. #20
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    Thanks, Vaxum. Quick follow up -- are you using a Disc Priest for PW: Barrier?

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