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Thread: Majordomo Staghelm

  1. #1
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    Majordomo Staghelm



    Quote Originally Posted by Aliena
    Hello and welcome to the Firelands Raid Guide! My name is Aliena, and in this guide I'll show you all you have to know about Majordomo Staghelm, the second to last boss in this new raid instance. We defeated this fight with 1 tank, 6 healers and 18 DPS, but similar raid configurations may work just as well.

    On 25-man difficulty, Staghelm has 180 million health and 57 million in his 10-man version. Staghelm is a druid and will switch between several different Forms depending on your raid's positioning.

    When 18 or more players are stacked up together, Staghelm will shift into a Scorpion Form. When your raid is spread out, Staghelm will assume a Cat Form. On every third shift, Staghelm will briefly shift into human form and then adapt to your raid's positioning afterwards with either Scorpion or Cat.

    The longer Staghelm remains in a form, the faster his energy bar will regen due to a stacking buff called Adrenaline. Whenever his energy bar is full, he'll use a devastating ability depending on the form he's in. Eventually, he'll use them so fast in succession that you'll be forced to adjust your positioning and make him switch forms. However, every time Staghelm switches forms, he also gains a stacking buff that makes him deal 8% more damage on those devastating abilities.

    This acts as a soft enrage timer and means you're basically forced to keep him in one stance for as long as possible without endangering your raid's survival. We've found 6-7 applications of Adrenaline to be manageable, but depending on your gear level you might want to try using 5, or even more than 7.

    You should start out the fight with the whole raid stacked together including the tank, with Staghelm facing everyone. This will trigger his Scorpion Form, and whenever his energy bar fills up, he'll use an ability called Flame Scythe, which will inflict about 2.3million fire damage split among all raid members in front of him. The damage on this is affected by Fury, so it will go up as the fight progresses.

    Your healers will likely get behind as Flame Scythe happens faster, so you should aim to Aura Mastery or otherwise cooldown the last few each Scorpion phase. When you absolutely can't take another hit of Flame Scythe, your raid members immediately need to spread out across the room and trigger Staghelm's Cat Form. Your tank should then drag him to the middle of the room so you have plenty of space in this phase.

    In cat form, he'll use an ability called Leaping Flames when his energy bar fills up. He'll pick a random ranged raid member, jump on him and leave a huge circle of fire on the ground. These fire puddles don't vanish while he's in cat form and you'll need ample space in the middle, so make sure that all your ranged raid members are at least 20 yards away from Staghelm during this phase.

    Every time he leaps, he'll also summon an add called Spirit of the Flame. These need to be killed as they come out, so make sure to assign some DPS to them.

    After about 6 stacks of Adrenaline, your entire raid should collapse on your tank in the middle, and Staghelm will shift into human form, briefly stun your raid, cast Searing Seeds on everyone but the tank, and then shift into Scorpion Form. The Searing Seeds debuff will have a different duration on every raid member, from roughly 10 seconds to roughly a minute.

    When Searing Seeds expires, the raid member will explode everyone else within 12 yards of him for more than 60000 damage, so Whenever someone's debuff is about to tick off, they need to run out of the raid and away from other people. No one can tell you when to do this, you have to keep an eye on your own debuff timer. Failing to leave the raid in time will almost certainly result in a wipe.

    On the other hand, panicking and leaving the raid too early might result in too many people being out of the stack and Staghelm switching forms prematurely. To avoid this, you should run out when your debuff has about 5 seconds left, give or take a few. That should be plenty of time to get 12 yards away from everyone else. As soon as your debuff explodes, re-join your raid members.

    This is the part of the fight that will likely give you the most trouble, as raid damage on Flame Scythe will be increased with people temporarily out of the raid. Raid cooldowns should be reserved for most of the Scythes. If at all possible, try to stack Adrenaline to at least 5. When you cannot handle the damage anymore, initiate Cat Form and handle it the same way you did the last cat form.

    Afterwards, collapse on the tank in the middle once more and go through another phase of Scorpion Form. Since you have four stacks of Fury at this point, your raid leader needs to judge how many stacks of Adrenaline you can handle and call for raid cooldowns. We did 6, but 5 might be safer.

    The next time Staghelm changes Forms, he'll briefly switch into Human form again. This time, since you're transitioning into Cat Form, he won't cast Searing Seeds but instead use an ability called Burning Orbs. This will spawn 5 big flaming mushroom-looking orbs around the room that will each attack the nearest player every 2 seconds with stacking damage.

    To deal with this, you should have two ranged players near each orb that switch off on taking the damage. Make sure that they get healed and that they switch off when they start taking too much damage (which should be around 5 stacks). The orbs last a minute, so they'll basically span your whole Cat Phase.

    At this point, you've seen all possible stances and abilities that Staghelm can possibly use throughout the encounter and he should be close to death. You should aim to defeat him before his next human phase, as another Searing Seeds would likely prove to be deadly. We defeated him when he had 6 stacks of Fury, during a Scorpion phase, and used a raid cooldown for almost every Flame Scythe that phase.

    It's incredibly important that your raid communicates smooth transitions - when a transition is called on ventrilo, everyone needs to move out of or collapse into the raid as soon as possible, else you chance delaying the transition and ending up with a wipe. This is especially important when transitioning from cat into scorpion, as you don't want Staghelm to reach full energy right before triggering his phase change and ending up with a fire circle in the middle of the raid.

    Once you understand the transitioning and all 25 of your raid members understand when to run out with their Searing Seeds debuff, this boss shouldn't prove too much of a problem. As always, good luck and have fun! I've attached footage of the whole encounter, so you can see how we dealt with the various mechanics in detail.

  2. #2
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    On PTR we spreaded out on 8 stacks of Adrenaline on the first Scorpion/Cat Shift. However we found out that the 2nd and 3rd Scorpion/Cat shift was a lot harder due to the stacks of Fury. We handled this by spreading on 5 stacks of Adrenaline with the 2nd/3rd Scorpion/Cat shift.

    Main difficulty is handling the 5 Burning Orbs in the later Cat phase. Make sure to keep the debuffed players up and cast healing cooldowns.

  3. #3
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    If that was really an issue, they must've changed this fight a lot from the PTR. Orbs are not an issue.

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    No, we found orbs to be a complete non-issue, you just need to wait for them to disappear before going back to scorpion.



  5. #5
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    Our 10man guild are having problem with the orbs.

    We got to like 25% after the 3rd scorpion phase and the orbs spawn. We have 2 range switching per orbs. The healing on the debuff is still ok, but when the cat leap on one of them and the fire spawn, no matter how we will get 2 ticks of it and the range die.

    Any tips on this part?

  6. #6
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    This is the strategy how we killed him on 10man.
    First group up to start with the scorpion.
    We pushed bloodlust when the druid got his 5th stack after the Flame Scythe.
    After that we used ToL from our druid, channeld raid CD's to go up to 10 stacks. With the application of the 10th stack we split out.
    After that we push 5-5-4-4 Stacks each. Assign 1 or 2 DDs to the adds, so they die quick.

    Log:
    http://worldoflogs.com/reports/o4jsp...=22004&e=22402

  7. #7
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    Fantastic video.

  8. #8
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    Do personal damage reduction cooldowns during flame scythe increase the amount of damage other raid members take or does it just reduce the portion you take?

  9. #9
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    Also, does scythe split at all with pets or summoned creatures such as Mirror Image, DK ghouls and so on? And is it possible to "eat" a flame scythe by having a lone player with perhaps Guardian Spirit or Divine Shield take the full brunt, or to, in a worst case "sacrifice" a and use a battle rez to minimize raid damage?

  10. #10
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    In 10 man pretty much any tank could solo soak at least 1, most likely 2 scythes, with all their cooldowns up and an external PS. DK's would do the best soaking a single scythe but paladins would excell at soaking multiples thanks to gylphed divine protection. This is all assuming 6 stacks of fury... at 0 stacks it's quite easy.

    In 25 man the damage scales up much more than 2.5 times though, not sure why the 25 man is so much more damage proportionally than 10 man. Pretty much impossible in 25 man.

    All this is just based on the numbers, not off personally trying it though, but a paladin with all cooldowns up and PS would take roughly 143k damage from a 6 stack fury scythe. More than likely they could eat 3 total, 2 with PS, and the 3rd triggering ardent defender. Druids and Warriors fair about the same as each other, but both have very large health pools with all cooldowns up and PS. DK's could possible fair extremely well if they blew all cooldowns and PS, then army of dead after AMS wore off.

  11. #11
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    Quote Originally Posted by Predakhan View Post
    Do personal damage reduction cooldowns during flame scythe increase the amount of damage other raid members take or does it just reduce the portion you take?
    I believe not. I asked a GM once whether or not I still shared the damage from spells like maloriaks firebreath or chimearon's caustic slime when I used Iceblock to migitate the damage. He told me I still shared the damage. The damage is first applied, then any reduction from resistances, armor og cd's is calculated.

  12. #12
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    I just finished watching the HC kill done by Karfagen. In the scorpion phase not everyone is in front of the boss. Is this a HC only thing, or can you use it in normal. Would make a difference if the melee could stand behind the boss.

  13. #13
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    Quote Originally Posted by bounce View Post
    I just finished watching the HC kill done by Karfagen. In the scorpion phase not everyone is in front of the boss. Is this a HC only thing, or can you use it in normal. Would make a difference if the melee could stand behind the boss.
    Quote Originally Posted by Aliena View Post
    You should start out the fight with the whole raid stacked together including the tank, with Staghelm facing everyone. This will trigger his Scorpion Form, and whenever his energy bar fills up, he'll use an ability called Flame Scythe, which will inflict about 2.3million fire damage split among all raid members in front of him. The damage on this is affected by Fury, so it will go up as the fight progresses.
    There is your answer, not recomended for raiders to stand behind the boss when he starts scything, until then rogues etc can use abilities that you need to hit from behind.

  14. #14
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    Quote Originally Posted by avh View Post
    There is your answer, not recomended for raiders to stand behind the boss when he starts scything, until then rogues etc can use abilities that you need to hit from behind.
    I'm not sure this has been covered elsewhere or specifically changed, but rogues/kitties can and should stand "behind" Staghelm during scorpion phase and be able to share the scythe damage. The trick is to wedge yourself into his front armpit and find the minimum angle to shred/backstab. I was able to do this on our first raid last weekend and not lose damage having to mangle spam or expertise cap.

    The next improvements for me to personally make are to make better use out of Ravage! and keep my bleeds up a little better during the cat leaping phase. Very easy fight for melee.

  15. #15
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    Quote Originally Posted by t3ck View Post
    Our 10man guild are having problem with the orbs.

    We got to like 25% after the 3rd scorpion phase and the orbs spawn. We have 2 range switching per orbs. The healing on the debuff is still ok, but when the cat leap on one of them and the fire spawn, no matter how we will get 2 ticks of it and the range die.

    Any tips on this part?
    I never really saw this question answered and it was the reason we weren't able to get the kill tonight. We had a couple 1% wipes because rng seemed to favor the cat jumping on our raiders building stacks. Is this an issue of our raiders not reacting quickly enough, or did you guys have a nice trick for ensuring that cat leap won't just gib dps?

  16. #16
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    The video is nice but you don't get the proper idea in the orb phase, the order you get in the video is a cake, they can spam anywhere, I mean ANYWHERE, we've gotten all 5 orbs in a small section of the room, with 2 or 3 stacked and the other 2 or 3 stacked 10 or 15yd away. There is not a single try where we get at least 2 orbs stack, and the other 3 in very messed up locations. Is ok the rng in some fights but this one is out of the park.
    When you are courting a nice girl an hour seems like a second. When you sit on a red-hot cinder a second seems like an hour. That's relativity. - Albert Einstein

  17. #17
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    I have a question on the Flame Scythe. Has anyone tried leaving a Fire Mage in front of the Staghelm and just letting him eat the entire hit alone? If everyone else runs behind him, the mage will take the full hit, cauterize will pop and it would just be a matter of healing him back up, which is minor. What about Ice Blocking through it? It should work unless there is no way to leave the mage in front alone (i.e. tank needs to get behind him)

  18. #18
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    We do the same thing with a pally tank, but if you do it to stretch each phase is wrong, the safer largest number of special attacks you should get is 6, they get faster and faster every time, and more than 6 is a risk, you won't have time to spread or collapse before the next one, ending in a wipe.
    When you are courting a nice girl an hour seems like a second. When you sit on a red-hot cinder a second seems like an hour. That's relativity. - Albert Einstein

  19. #19
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    Quote Originally Posted by Nimuryl View Post
    I'm not sure this has been covered elsewhere or specifically changed, but rogues/kitties can and should stand "behind" Staghelm during scorpion phase and be able to share the scythe damage. The trick is to wedge yourself into his front armpit and find the minimum angle to shred/backstab. I was able to do this on our first raid last weekend and not lose damage having to mangle spam or expertise cap.

    The next improvements for me to personally make are to make better use out of Ravage! and keep my bleeds up a little better during the cat leaping phase. Very easy fight for melee.
    Scythe is 200 or 220 degree cleave attack so rogues and feral cats can stand to the side of the boss and share the cleave and still be able to hit the "back" of the boss.

  20. #20
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    Do personal damage reduction cooldowns during flame scythe increase the amount of damage other raid members take or does it just reduce the portion you take?
    No, of course it does not bounce your reduced dmg to another member. How counter intuitive would that be?

    is it possible to "eat" a flame scythe by having a lone player
    Has anyone tried leaving a Fire Mage in front of the Staghelm and just letting him eat the entire hit alone?
    In 10 man pretty much any tank could solo soak at least 1, most likely 2 scythes
    Stack up. Period. A single person soaking scythes is not going to help anything (and they have to be top threat btw in order to be the only person standing in front of the boss). Stack up, share the dmg, no loop holes here (and no reason to look for one).

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