
Originally Posted by
xav
The idea behind having a very high amount of mastery (and thus block %) is to have full coverage, and guarantee you have a permanent 30% damage reduction, at minimum, vs melee swings (the bulk of all damage nearly all bosses do). The easiest tanks to heal are those that take steady damage, not those that take spiky damage. Even if the spiky damage tank is taking say less than half of the overall damage (compared to a 'steady' tank), it can be more difficult to heal because of the wide variance in swing damage.
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