@Jyl, I'm not sure about #1, but I had the same curiosity about #2 going into the raid. To answer it, there's a good deal of leniency there. Considering flight between platforms takes 5 whole seconds anyway, it's shortly after that that the bosses will go apenuts if there's no one to punch (slicing gale) at. In other words, having 10 people in the air at a time won't cause an insta wipe, but make sure someone's engaging as soon as you land.
#1 Our group had a major issue with this as well. I didn't get to heal/ranged over there, so this is all second-hand info, but here are some tips I've heard that you can try. Moving closer to the center of the platform helps avoid it because (i think) he moves around the edge of the ledge. I've also heard he points in the direction he's going to move. Finally, from what I've read, he always moves in a clockwise position. Next week I'm going to try healing it so I'll be able to test it myself.
#2 I can give more solid info for because I've been there tanking it. There are never two of the healing circles on the ground at once, so I usually dragged him towards the center to drop the circle and then back near the teleporter so we're all closer for the jump. It's also nice to know that he'll only cast Nurture (to spawn the adds) at 30 energy. So if nothing else, make sure the boss isn't on the circle at/around 30 energy. In terms of killing them, we had a feral, fury war, mage, and ele sham killing them and they died before the stacks became too much to handle. Duly noted, none of my DPS were that impressive. On the whole of the fight, the feral and mage were at about 8.5k dps and the ele and warr were at 6.5k
Last edited by smep; 01-06-2011 at 02:34 PM.
Thanks to Tankspot and Project Marmot for another great video guide:
your video let us get a first-night kill, after we made one significant change.
For future reference, I'll refer to the three bosses as "green, blue, and yellow" for
Anshal (nature), Nezir (frost), and Rohash (wind) respectively, so you don't need to
The Tankspot video has the blue and green healers swapping places. The problem
is that the two hardest parts of this fight to heal are blue just before Ultimate and
green just afterward. When a healer has to do both of these back to back, mana
becomes a real issue. Meanwhile, the healer on the yellow platform is twiddling his
thumbs with a full mana bar.
So we had the blue healer alternate with the *yellow* healer, not the green. Tanks
still switched between blue and green as in the Tankspot video.
Melee: Starts on green, visits blue during ultimates.
Ranged: Starts on yellow, visits blue during ultimates.
Tank A: Starts on green, switches between green and blue at each ultimate.
Tank B: Starts on blue, switches between blue and green at each ultimate.
Healer A: Starts on green, stays there full time.
Healer B: Starts on blue, switches between blue and yellow at each ultimate.
Healer C: Starts on yellow, switches between yellow and blue at each ultimate.
In all other respects, identical to the video above.
It's a pretty complicated diagram, I know, but each person's job is just as easy as in the
video strategy, and the healing load is much more balanced.
My guild is having issues with this fight mainly the Rohash bit as stated above getting out of the Wind blast were always coping it myself and a disc priest goes there and the only issue we have is the wind blast i am on top of threat and he targets me with the blast not a random spot every time he casts it he blasts me the only thing we have found to prevent us from taking it is life grip from the disc priest and the timing is insanely touchy if anyone has any ideas or insight i have tried to disengage and such run thru the boss beat the wave runnin clockwise runnin counter etc thanks in advance
We were actually able to keep the Rohash team completely segregated from the rest of the raid.
A few things to remember for Rohash:
-His Wind Blast is RNG. He will immediately wind blast after the first slicing gale, after his first Ultimate. The way you counter this is to have a slow-fall effect on your people on the platform. Parachute, cat form if you're a druid, levitate, slow-fall.. etc. Then when you land just prepare for him to hit you. You get about a second to really react to it. Chances are he won't hit you, but he will be very close to you. Just remember his rotation is clockwise, so if he's facing you run counter clockwise. It is much harder to avoid his wind blast when the tornadoes are up and you only see a silhouette. It's also beneficial to have two people there at this time, because if one gets hit by wind blast it isn't a wipe.. you can just hope it was the DPS who got hit or that they are able to stay alive while the healer makes his way back.
My group cheesed this, we left the ranged dps and healer both there because our other healers were able to manage sleetstorm. This allowed the ranged dps (me) to continue damage on Rohash during the ultimate phase, it ended up saving us a great amount of time. By the time Anshal and Nezir were dead, Rohash was down to about 350k with about 30 seconds left.
Remember: This fight is all about timing. We use Nezir's health bar as our gauge for when to actually finish off Anshal. When Nezir is at 10%, we blow up Anshal, then blow up Nezir, and have that roughly 30 seconds to finish off Rohash. Our overall DPS budget isn't as high as perhaps the video suggests it should.. Anshal and Nezir die after their third ultimate. Our kill time is around 7m30s.
Some other things to remember regarding Wind Blast:
Don't ever stand behind Rohash, with your back to the edges of the map. Wind Blast will knock you back ~200 yards, and that will kill you as you leave the map. Face the wind bridges, and this will just push you do another platform. Failing that, you can keep your back to the pillars and you will stop, get picked up by the wind and make it back to the platform fast.
We did something slightly different, and it seemed to work well.
Fire and Arcane mages
Fury warrior (I think fury anyway..warriors...meh)
We had our priest and bommy hang out with wind, the pally and bear on blue, and everyone else on green. We burned the living heck out of green and got him down to about 1 mil by the first ultimate, even with stopping to toast ads. After the first ultimate, the tank/healer teams swapped, but DPS stayed on and burned blue til about 4 or 5 stacks of the debuff, at which point all the dps but the boomy and arcane mage went back to green. Boomy and mage went to wind (yellow) where they burned him down to about 500k. We made sure green stayed at or just below 1 mil. For the 2nd ultimate, mage and boomy stayed put. Once it was up other dps stayed on blue while mage and boomy finished off the wind guy. At this point the 3 wind peeps hopped to blue, helped finish him off, then back to green for a kill. This setup was what we found worked best with our DPS and raid comp, and allowed a little more control over when we brought them down.
2 Important Notes:
Do your best NOT to down a dude before or durring an ultimate. Not only will the ultimate not cease, but your 60 second timer will continue to tick, wasting a fair bit of time.
Also, our priest had issues with levitate breaking during his fall. We had our mage throw slowfall when he was over there, since it doesn't break on damage.
Last week this boss pooped on us because we couldn't figure out Rohash, so I thought I'd offer some tips our healers used this week to avoid getting owned.
For the tornados, I was told that if you're just aiming your camera straight down, they're easy to avoid. Also, DBM or any other timers mod should help out in ancitipating incoming knockbacks.
Finally, our kill was very similar to those posted before. We got Nezir low, hopped over to finish off Anshal, iced Nezir (get it?) and then went to Rohash with plenty of time to spare. It's worth noting that even if the Djinn's energy is at 90, if they're Gathering Strength you can still use that portal to get to the other isles, they don't deactivate like they normally would during an ultimate.
Something I'm not quite clear on; with Anshal, the 250% increase is unavoidable? Or is it something we're doing wrong on the platform? It seems we're having an issue with the tank getting completely pummeled by the sheer whaling power he's got after the ultimate.
Originally Posted by Macaroth
As far as I know, it's unavoidable. Honestly, as long as none of the ads are still alive and the healer is anticipating, you shouldn't have too much of an issue with this. Most tanks at this gear level should pop a CD or two to help take stress off the heals.
I think this is a great diagram! I hope you don't mind if I borrow it We will be trying this tonight on 25 man. Would you suggest that we place all of our ranged DPS on the *yellow* platform? I really like the idea of the healers switching between *blue* and *yellow* as well. Seems like blue is overall the most healing intensive so this allows for those healers to get a break in between the ultimate switches.
This fight as been most annoying for my raid group on the fact that, we don't have one problem other then our one person at rohash getting knocked off. Hes been saying that rohash is turning and its pretty much unavoidable. Now i am a tank so i have no clue whats going on over there. So is this true and my raid member just need to get better or is it really unavoidable some times?
Hello Aliena, its a pleasure for me talk to you =p, well me and My raid group have a problem with this boss...... when we kill Anshal's they enter in enrage, so we wiped, this happens all times and we doesnt know whats the matter, in dint see anything about enrage on your post, there are something we are let behind? Thank you !
Ps: Sorry about english , Im not american =p
In 10 man at least, just swap what healer stays over there until one of them figures it out. First kill I didn't hear a single complaint after the initial 1-2 pulls, 2nd kill with new set of healers had like 7-8 wipes due to people on the platform getting blown off, swapped the healer over there and the problems magically disappeared. Personally as the tank I have no idea what's happening over there, but just swap people in there until someone figures it out.
Originally Posted by ralasong
1st healer was talking a good game, calling stuff out in vent, but it always inevitably ended with him getting blown off. Swap healer and no problems. Who knows?
My raid ran into the same issue last night with Anshal knocking people off. After a few attempts and changing things around, for us the best combo on the platform during the "Ultimate" phase was a SP, Mage and Disc Priest (the Warlocks using the portal trick only seemed to work about 50% of the time due to being tossed up and ending up too far away from their portal. they tried to place it in several locations, but always seemed to be an issue). However, then the issue we kept running into was he would do his knock back ability immediately when they would land.. and we would always seem to lose one raid member here. Now, I would concede that this could be an intended mechanic of the fight if we also didn't run into the same issue that ralasong posted.
The SP is one of my officers and one of my better raiders. He said that during Wind Blast ability, he was not spinning around the platform slowly. He seemed to just pick one random member after another to face (even if the prior one hadn't been knocked off). For example, said SP was 180 degrees on the other side of Anshal at the start of his rotation. He started to move a bit so he would be out of the way for the end of the rotation. However, right at his started to move, Anshal turned to face him and he got knocked off. I'm wondering if this is a bugged mechanic or if we are just simply missing something else.
If anyone else ran into similar issues or if someone knows how to avoid this, please let me know.
As always, thank you very much for the wonderful guides and advice.
We are trying some different tacktiks for the bosses. But eventually whe have to switch tanks and healers. I would like to get some tips for this. I'm a warrior tank and start to tank life. We have a paladin team at frost. They bubble their debuffs away while everybody burns down the adds. (Well I'm trying to tell everybody that I don't need all the dps to do this, because most of them arive late anyway, but at the moment that's what we try to do.)
Anyway, we tried to switch healers between frost and wind, because we had the same idea as agates raid. But the healers complained. The one going to wind had problems to not land in whatever happens there and the healer going to frost complained that he has problems to get there at all. And when he lands that he has problems to reach the tank if the tank switches with green at the same time. If the tanks did not switch the blue tank droped to low to be healed up in time.
Well then we tried to let healers switch before tankes switched. However they had likewise problems with the health of the paladin tank on blue and the did it whenever they wanted so there was no window to jump for us tanks at a good time.
Then we tried to change blue and green teams. But the tank on blue just never could jump when I was free to jump because frost patches were at the wrong spot or whatever (I did not really understand what was his problem).
We always tried to switch after the ultimate - and healers switch before the ultimate. (I did not understand why, but it was to have them not switch at the same time to reduce the above mentioned struggles or something.) However when I jump as soon as possible, the life boss has his ultimate up and instant kills my healer. I think he does much less dmg if someone is in melee range of him. So I have to wait until 15 when I can kite him to the plattform. However our taktik is to tank the adds (we never tried to just burn them down randomly). So there has to be a tank at about 35 and I just reach the plattform at 20. It's a quite small window I have there to switch (and I don't know how to save the life healer from being killed during the jum). But the blue tank just never seems to have time to jump in that window.
I myself would prefere to change just before the ultimate. The boss will jump to the middle, no adds spawn and everything is easy at least on green. And on blue it may be a better idea to have a tank with low stacks when the ultimate hits.
My questions are:
- When is the best time to switch tanks?
- When do healers switch?
- How do you prevent the bosses hitting anybody while tank switching?
- Has anybody tried both: tanking adds and killing them randomly? With our ranged dps fokussed raid I found tanking them quite easy, especially with SB and victory rush, at least when everybody gave me time to collect them.
1) The best time to switch tanks is around 80 energy, before Nezir's Sleetstorm.
2) The best time to switch healers is also around 80 energy, so they can heal their tank.
3) There's a delay before the bosses realize the tank went bye-bye and before they retarget another DPS, so if you jump as early as 80 energy, they won't swing at one of your squishier friends.
4) And yes, the adds should be tanked anyway. Ranged DPS has the advantage that they don't get the aoe-stacks on them, which is preferable. It's all about what works best with your group.
If you happen to have a prot and a holy paladin in your 10man raid group, you can assign them to the Nezir platform. They can stay there the whole time, and at ~15 stacks of Wind Chill, just bubble to remove the debuff. So there is no need for tank switching.
As a side note, we killed Anshal first after dpsing the other two to about 15-20% HP, the DPS then went from Anshal's platform to Nezir's, and after that, everybody got to Rohash.
While you are learning the mechanics of the fight:
We have everybody on Anshal and Nezir stop what they are doing and prepare to move at 80. This means:
Run to your wind bridge
Load up your tank with some HoTs
If everybody moves together, the tanks should jump last. We had a problem with the tank jumping too soon and a warlock jumping too late. Our team leaves Rohash to just the ranged dps and healer assigned to them, no swapping. We have the healer with their back to one wind bridge (in case they get RNG blasted, they can just jump back over) and the ranged dps with their back to the other wind bridge (same reason). This is so the whole raid doesn't get the silence debuff for not having anybody on Rohash.
Yes, you can have a paladin combo on Nezir bubble off the frost stacks. You will still need to do a tank swap after the 2nd Ultimate, and if the holy paladin is sly they can stay there the whole time. Otherwise, I'd say switch as normal.
This fight is a mechanics fight, survive the mechanics and you'll survive the encounter.
Originally Posted by FBMWhite
Originally Posted by FBMWhite
I'm a Pally tank with holy as my offspec. Last night due to a shortage of healers I got assigned to heal for Rosh (the wind platform to the East). In the guide, she says it is like the Lurker below, which it sort of is. However, the tactic for the Lurker below was always to just dive under water till the spout passed you. Also, for the Lurker the spout was easy to see.
For Rosh, you obviously can't dive below the spout, and to complicate it more, it is difficult to see. The only advice I can really offer if your group is having trouble, is to:
1) Make sure to have 2 people on the platform at all times (i.e. donít have DPS leave) and have them spread out from each other a few yards side-to-side, this way if one person gets knocked off the other will still be there. For this reason, a combination of a healer and a hybrid-ranged dps would be ideal for the ranged dpsí ability to self-heal if the healer gets knocked off.
2) Make sure the people on that platform understand the mechanics of the ability. It will act like a sprinkler in your lawn. Rosh will randomly point the flow of water (wind in this case) in a direction and then slowly circle it clockwise. There is always the chance that the random point where it starts might hit you and the only thing you can really do to avoid that is bribe the RNG gods, or be quick and see what direction Rosh is facing during the 1 sec warning your get from DBM. Otherwise, you will just need to hope that with 360 degrees, he doesn't pick yours to start (which only happened once to me on about 10 wipes). Once he starts spraying the water (wind) you should be able to see the wall and simply run clockwise to avoid it (not counter clockwise as was suggested earlier). I tried improving my spell detail level and it didn't seem to make the wall any easier to see. Once you know the mechanic, it is a fairly easy ability to deal with unless the RNG gods are unkind.
I suspect that most people who are saying it spawns and hits them and knocks them off, simply donít understand the mechanic and that they are most of the time actually just getting hit by the wall as it rotates around the boss, but think that they are getting targeted by the boss to begin with.
Itís worth noting that Rosh can randomly do this ability at times other than immediately following his ultimate ability (hurricane), but he will ALWAYS cast this immediately following hurricane.
Finally, unlike the Lurker Below, the sprinkler in this instance doesn't make a full 360 degree rotation, so you only need to avoid it for part of the circumference of the platform, you donít have to run all the way around.
Wanted to address this specifically, after many of my guildies seemed freaked out over the exact timing of the switches. When a platform is completely vacant, the boss begins channeling an ability that hits the entire raid, silencing them and causing them to take some damage over time. The damage is pretty minimal but the silence is the real killer, as you tanks will go down if the silence is up too long.
Originally Posted by Jyl
Typically, the tank/healer pairs only switch just before the ultimate. This is the same time that DPS should be switching. This means that Anshal and Nezir may briefly do their "I'm lonely so I'm gonna silence you all" bit for a second or two before transitioning into their ultimate. Seeing as nearly the entire raid will be in transit while this is going on, it doesn't matter. The only people who are actually affected are those on the Rohash platform who aren't switching, who may have a spell interrupted as a result of the silence, but honestly Rohash is about to start the ultimate anyway so that second or two of casting that you lost isn't a big deal. Basically, follow the guide and switch when you should, and the silence thing doesn't matter. The only time it wiped us is when everybody got knocked off of Rohash's platform and he was channeling for several seconds while the tanks were still taking a beating.
To prevent this for ever being an issue for us, I staggered our jumps. DPS would jump @ 80 energy, and the tank healer sets @ 85. To make sure the tanks could make these jumps they would kite to near the bridges. As long as the Djinn are pointed away from the bridge, this did not present a problem for us.
As much as I liked the idea of this strategy, it does not seem to work as well on 25 man. What we ended up doing was having the healers follow their tanks. After a bit of gearing, this really didn't seem to be much of an issue for our healers. Also, we left a disc priest and another healer on Rohash's (yellow) platform along with an SP and mage. I tried using the locks with the SP, but sometimes they would be blown away from their portals and take massive damage. SP can heal themselves and self lev, same with the disc priest (and keep the mage up). The second healer was just a safety precaution in case a healer was knocked off (so we would always have one there). I would say you definitely need healers with high awareness on Rohash's platform. After the healers and the tanks get comfortable with the movement, it just comes down to balancing your DPS.