
Originally Posted by
Broot
We use a different strat than what is used in this video.
First we have all the dps and healers stand on the edge to the left of magmaw while the MT stands on the right side ledge directly in front of him, then we have myself (DK Tank using PvP Frost spec in BLOOD PRESENCE <--- very important to keep aggro and control mobs) stand out in the middle to draw the pillars.
The fights starts and as the first pillar spawns on me I move out of it, drop D&D and wait for ALL the adds to spawn (to maximize howling blast dps). Once all the adds are up I just smack HB as much as I can, throwing in Blood Boil for a lil extra damage whenever possible. The Howling blast/D&D/Blood Boil keeps the adds aggro'd to me the whole time and HB keeps the slowed and therefore easy to control. Once the adds are slowed/aggro'd I really just run around in a circle while we AOE the down.
As for the rest of the fight, Magmaws head comes down, 2 melee jump on, dps head, when the head goes up all dps stops and they step back slightly from the ledge so he aggro's back to tank (that is important) then we rinse repeat.
The only other thing to remember is big heals on the tank when he's mangle'd and avoid the steam and reset once it's done.
This strat obviously only works if you have a capable DK, but it's got Magmaw on Ezmode for us and I believe it could do the same for others.
We did that one night. Unfortunately our ranged dps had serious problems with staying in melee range for some unknown reason, so we were having pillars spawn on the melee group. Ugh. When we started putting the ranged out at ranged again to deal with the pillars, and had our DK go back to melee dps again, the problems went away. I guess you just gotta know the strengths and weaknesses of your own raid group.
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