Do you have any more info about his Mangle ability? I've been searching everywhere and I can't find anything more than wowhead spells which are very inconsistent. I watched the vid from start to finish and I can't find and really heavy tank damage in there (110k damage would be 2/3 of their hp pool or more, every 5 secs for 30 secs), and I'm wondering what the final effect of the spell is when it's over. Is that the point where he leans over and the DPS chain him?
Sorry, just trying to get all this straight, will be heading into BWD for the first time tomorrow and hopefully will be prepared.
Magmaw will always Mangle the tank, and the tank then gets stuck inside his mouth while Mangle ticks for lots of damage. The tank will be able to attack the head at this point, and is not stunned inside the head but can use survival cooldowns like Shield Wall (and he should!)
After a few seconds, Magmaw will be "mountable" by 3 players like the guide says, and when they all apply the chains and get him rooted, the tank is released and the Mangle DoT goes away. It does not have a duration, whatever time your players need to get Magmaw chained, that's how long the tank will have to eat the Mangle.
what are you guys using to mark the points to run to when he does his fire pillar?
As Vhaarr mentioned the tank should be attacking the exposed head well being mangled. Also on 10 man (I assume 25 man) there is a debuff placed on the tank for 50% armor at the end of it. Tank swapping is generally a good idea to deal with this as it is exactly the same lenth of them as the exposed head phases.
Also if you fail to chain the head the tank will die mangle has an end of debuff effect of death.
Hey thanks for the vid :]
Question about the 10-man comp: 1 tank 3 healers 6 dps? If so, do you still need 3 melee to get on his head? or less? If you have 3 melee, do you ask 2 of them to help with the adds? Thanks!
We used 1 tank, 3 healers, 3 melee and 3 ranged for our first kill, but you should probably go with 2 melee and 4 ranged for the first kill as it eases up on the requirements for the AoE adds.
Those AoE adds are the key to the fight. Control them or die.
Only 2 people are required to jump onto Magmaw's back in 10 man. It's advised that you have ranged dps the adds since they can aoe without being in melee range and wont run the risk of getting infected.
That is the standard raid markers. Part of the default UI that the raid leader has access to. It was just flares in 4.0.1 and they upgraded the graphics in 4.0.3.
Originally Posted by nauticous
do you have a 10man version of the fight?
They're identical. We may do a 10-man version, but there are no plans for it at the moment.
Originally Posted by keyalanda
Hey everyone, my guild has been having a lot of troubles on this fight on 10 man.
Our group comp is:
prot warrior & pally
We've having a hard time dealing with the parasites, we've tried a handful of different strats from tanking them and dpsing to the tank kiting them, to the ranged handling them alone with earthbind and aoe. Nothing has worked so far, I'm wondering if any of you could maybe shed some light on what we're doing wrong or could be doing better. Thanks!
So far we've only downed halfus, omnitron and argaloth.
We had a frost dk with talented howling blast help out the ranged. Worked like a charm
Get the warlock to spec for Shadowfury, and perhaps get the Shadowflame glyph.
Get the resto druid to put down mushrooms.
Get the paladins to put down concecrations immediately before the adds become active.
Get your Elemental Shaman to spec Earth's Grasp (and possibly Totemic Reach), and to cast a earthbind, earthquake, thunderstorm (with minor glyph) and chain lightnings on the adds. And possibly the Fire Nova totem if possible.
I probably forgot loads of stuff.
Basically respec and reglyph to anything that can provide aoe stun and damage, and use it to control those adds. They are very much the key to the fight.
were having problems with the adds on magmaw atm everything else is fine
I would just like to get a few things clarified. Last night my guild attempted this fight on ten man. The raid comp was 1 Prot paladin, 1 resto druid, 1 holy priest, 1 fury warrior, 1 feral druid, 2 warlocks, 1 mage, 1 shadow priest, 1 holy paladin.
Anyways, it was a mess. Of all the ranged I was the only one snaring and dealing with add control. I would move out of the pillar and pet freeze them until I got close to the rest of the ranged so I could start using blizzard/ring of frost. I exhausted every ability I had to keep them slowed, snared and rooted, while trying to maximize aoe damage. Sometimes I had to move out of the group to try and kite them away since I always had aggro, to buy enough time for the ranged focused on aoeing and myself to not get hit.
Here's the kicker and as a sort of perfectionist, it's eating me up. At the end of the night, a lot of the failure was put on me, and my positioning while kiting, because I many attempts I had to move from the main group to keep from getting tagged because adds weren't dying in the 30 second window. Those adds did not touch a single ranged before the next group would spawn while the first was alive, and then it would get ugly and I of course would get over run trying to pick up another pack of parasites. I did all I could do, and after checking recount for parisite damage, I was on top in excess of 2 million. While kiting, snaring and rooting. Not 1 shadowfury from the destro lock, the demo lock wasn't specced for the HoG stun. So they were free to unload, they had nothing else to do.
What I need to know is did I do everything I could have done given the situation, and is this more likely a lack of aoe damage and more importantly lack of assistance helping me control parasites so I can also focus on aoe as well? I really feel I did everything in my power and that pinning the blame on me was unjustified. However...if by chance I could have done more I could use any and all pointers you all may have. Thanks a lot.
Your entire raid failed, not you.Last night we had our first attempts on Magmaw and guess what , we wiped on his trash more than we did on him, he was down on the 5th try and not being able to kill all the adds in the 30 second window , well I like to call this epic fail,for us they were dead in under 5 seconds.All we did was basically earthbind totem , shadowfury , shadowfury while aoeing.
Raid comp :
Blood DK , Protection Paladin , Frost DK , Assassination Rogue , Holy Pala , Resto Shaman , Resto Druid , 2x Destro Lock , Frost Mage
Just took this guy down with quite a diffrent tactic. We had all dps in melee range and had a hunter to run out in order to place the Pillar of Flame and put down a trap to slow the adds.
It worked out very well!
2 Tanks, Feral MT Warrior OT
3 Healers, Drood, Shammy and a Holy Priest
1 Melee, Fury Warrior
4 Ranged, Elemental Shammy, Fire Mage, Demo warlock and MMS Hunter.
Let me start by apologizing for not posting a question that has to do with the encounter itself.
I am really interested in the music that's playing in the background. From what I've managed to find on this board I learned that the score might be found on Royalty free Genres music site. There a LOT of soundtracks there, however, so I'd appreciate any info you can provide on the one used in this video.
the guild i'm in has alot of problems with killing the lava parasites. they forced me to play elemental instead of my resto/enhance spec so i my damage isn't viable enough? is it the problem i can't do the DPS or the whole group?