Or reforge Haste to Mastery with 4.0.6 hitting tommorow for us and wednesday for eu
Has anyone done extensive testing regarding what sort of hit we should be aiming for come the new patch? Or, are we going with "Until you feel you have enough rage generation"?
Also, I realize the lower priority on HS, but what I am not reading here is the importance of white melee to our dps. Straight melee autoattacks is always my no.1 damage. I am also not sure how this fundamentally affects our rotation--after 4.0.6, our top dps priority is making sure to hit CS, BT, RB, Slam-proc everytime they're up, but this isn't really different than now (especially because now, pre-4.0.6, wimpy slam procs don't interfere with HS). What I'm saying is, isn't our best possible dps still basically being able to hit everything including HS on cooldown? Which is what I'm trying to do pre-4.0.6.
The biggest reason why mastery is going to be good now, which a lot of people aren't thinking about is the fact that war academy is going to affect RB.
because the effects are multiplicative, the new mastery (for RB) is essentially 1.15(0.057*mastery)*1.2 *weapon damage or 0.07866*mastery, which is significant.
Is RB always affected by mastery? I guess I am missing a full picture of fury mastery. I thought it just buffed the deathwish % and the enrage % (and the enraged regen %). A lot of my RB's are activated by berserker rage, which I didn't think benefited from mastery in any way. So mastery affects RB % directly (e.g. RB mastery buff + enrage mastery buff?)?
Fury mastery affects every abilities that provides enragement or requires being enraged. I always forget one but these are:
I think I'm forgetting one.
Recklessness is the one I don't understand how it is an enrage, but testing it, with RB not available, hitting Recklessness brings it up as active (meaning when I tried it, it enraged me).
An introduction into WarTanking (no longer updated as I've retired from WoW - the concepts will still be mostly accurate but the numbers no longer will be.) - http://www.tankspot.com/showthread.p...101-The-Primer
also, with the way that recklessness works currently, it doesn't benefit from mastery because it already give 100% chance to crit, and mastery would just increase the chance to crit past that point. The real question is whether mastery is affecting recklessness after the patch like one would be lead to believe it should. this is easily testable if the PTR's are still available. If it does benefit from mastery then the new recklessness is going to be even more amazing.
-Babawimpy slam procs don't interfere with HS
Whats somewhat not true about this until tomorrow is that many warriors are not using slam at all and making HS the top priority. After Tues the idea becomes to use HS as a rage dump like originally intended.
How does mastery affect berserker rage? Gives your more rage from damage taken?
BTW, will the new recklessness effect ALL attacks during the 12s, or just yellow attacks? Nice either way, but definitely rocking if it's the former, brings it back to the glory days of vanilla recklessness (but with 3 min cooldown!)
Someone posted a link to the EU Forums and said it was landsoul (but the name didn't match... so I dunno) who said that TG is still > SMF, but by like .4% or something like that, something really measly.
Yes landsouls preliminary spreadsheet was suggesting that TG was ahead of SMF only by a hair, but for 9/10 people all it means is that go with what ever spec you have the best itemization for (read: Weapons)
I had to go SMF, I got both Lava Spine and Claws of Agony, but after a few rounds with Magmaw, and a ton of time sinked into Arch no luck with any 2hs.
Speaking of which, how will itemization and rotation change from TG to SMF? I feel like the differnces are negligent but enough to warrent some attention. Any ideas here?
Great question. I have to assume that the research on this isn't complete yet. From what I have read the rotations will be similar if not exactly the same unlike prior to the patch. What I'm curious about is if the incite spec is better for SMF after the patch. Deep wounds spec seems like an obvious choice for TG post patch.Speaking of which, how will itemization and rotation change from TG to SMF? I feel like the differnces are negligent but enough to warrent some attention. Any ideas here?
Where you will find the following 4.0.6 info based on simcraft-calculations:
Spec: 8/31/2 for both.
SMF fill-in: CS > Slam > RB > Battle Shout
TG fill-in: CS > RB > Slam > Battle shout
Only use execute to maintain executioner, as a extreme rage dump (>85) or as a filler during colossus smash if you don't have slam/RB ready.
Only use heroic strike if the following applies:
Rage > 85 and you're not in execute phase.
Colossus smash and rage > 50
Incite proc (Save for Colossus smash if possible.)
Battle trance proc
No execute spam? That will be totally lame if CS/execute spam isn't the best dps option <20%. I was so happy to have execute back after 2 expansions spent wandering the wilderness.
cycling RB's during the execute phase to keep your 4pc buff running is a good thing. also that's guide's suggestion for waiting til 85 rage to use HS is a bit over kill, at 75 rage it will take you at least 2/3 GCD's to hit 0 rage, and at least 3 melee swings to hit 100.