The thinking behind hit (8%) > expt (26) > hit (27%) > crit
Is what I was thinking was going to be best but I would strongly recommend checking out elitist jerks current thinking. You see our crit numbers early on as fury even with the built in talents are actually low enough that it's common for flurry to fall off of the target. This lack of flurry is actually resulting in dps dros that are very significant due to the lack of rage we are generating. This is why a lot of recommendations are to get crit after hit and expertise soft cap until you reach a level where flurry is near guaranteed over 3 hits.
Now I don't think I actually read at what % crit this takes place at but it also includes the built in crit numbers you're getting from whatever talents you have. Once you are over this % then you may continue to stack hit to 27%.
Now this is in reference to the particular section when speaking of reforging. According to the posts I have read up on, it is important to remember that once you have hit and expertise soft caps that the biggest dps gains are going to come from strength wherever possible. This means gems and enchants that give strength are more favorable than once that give another stat. I know that I got caught up in thenquest for hit too much to notice the important detail at first and just wanted to point it out more clearly.
If anyone has discovered something contrary to anything above I'd appreciate a heads up.
"If I'm doing a fight and I need more threat... I try harder. If I'm doing a fight and I need my taunts not to miss, then I wear hit." -Veneretio