I didn't know about the beams until last night. I killed her through the dragon adds every time before that. :P Much easier if you do the beam thing.
Originally Posted by Aliena
I didn't know about the beams until last night. I killed her through the dragon adds every time before that. :P Much easier if you do the beam thing.
Kathy, I said, "I'm lost" though I knew she was sleeping
I'm empty and aching and I don't know why
Counting the cars on the New Jersey Turnpike
They've all gone to look for America
The two adds of the last boss don't follow threat according to the buff they have. I never had an issue tanking all three, but I was fairly well geared for them.
Originally Posted by Kahmal
Kathy, I said, "I'm lost" though I knew she was sleeping
I'm empty and aching and I don't know why
Counting the cars on the New Jersey Turnpike
They've all gone to look for America
On Rom'ogg:
The hit is 40K+ it is almost a certain 1 shot death for any DPS and is even threating to tanks.Originally Posted by Aliena
To avoid it, your DPS needs to kill the Chains of Woe and everyone needs to move about 15 yards away before his channel ends. Everyone remaining in close range will get hit and potentially die.
On Corla:
As a warrior tank I specifically ask dps not to intercept the beam as most of them stuff up the stacks and get transformed. The adds are trivial except the big strike they do which DBM announces as soon as it does tab find the one doing the strike and interrupt it as a warrior you have multiple interrupts or if you have shockwave off CD just launch it to interrupt. If DPS get transformed you now have 4 adds and her and 1 dps left to actually make the kill it's far worse than the adds transforming.
Ascendant lord:
The easiest way by far is to have one melee use there aoe attacks to keep the adds on them or get pets to tank them. The damage is relatively light and if they are getting low on HP they can run around.
The whole tank kiting them around means the melee dps gets nerfed heavily because they are always chasing we found it more dangerous than tank just standing there and nuking him and one or more peeps using aoe to keep the adds off the tank.
** Remember Warcraft players fail in directions you never thought possible.
wondering if the people at tankspot would be awesome and get us a vid for heroic mode? that third boss just pwnd our group and were all not too under-geared looked at buffs debuffs and tried some different strats nothing worked healer ran out of mana got boss down to about 20% every time then wipe
Thanks for this guide it helped me a lot for my first run in Heroic Blackrock Caverns. Although I did not know the dungeon, I found it quite easy but I had very, very hard times with the third boss.
My UI is set with X-Perl and although it shows the buffs/debuffs of my target, it doesn't show the timer on those spells. So I was unable to move the boss correctly inside/outside the flame zone, so we had to deal with the adds. So I removed X Perl for this fight, and even with this problem fixed, it took me a while to perfectly understand how to move the boss. This fight is quite frustrating in the beginning because if the tank makes a mistake, everyone will die. But I'm glad we made it !
I am having a lot of problem positioning Karsh(3rd Boss) as well. its like trying to move a retarded truck around and I cant seem to move him in and out of the burning fire column fast enough. any tips would be greatly appreciated.
this is how i kite him through to get stacks.
i tank him where the star is and strafe through the fire the way the arrow is pointing around 4-5 seconds left on his buff. he will gain 2 stacks this way so you need to clear stacks around 12 by not kiting him through the fire and kill the adds. don't try tanking the adds yourself. the group should be around the blue square and all dps should focus/aoe down the adds. they don't have much hp so no one should die. this also keeps the boss from gaining extra stacks from the lava pools the adds leave on the ground when they die. once the adds are dead and everyone is somewhat healed up start running him through the fire again, he should die before you have to drop stacks for more adds.
don't laugh at my paint skills.....
-Jimmy
|Ex Tank|
TWITCH.TV STREAM
We hit a dead end last night on Karsh. Thanks for tip about adds, I tried to tank them as well and that didn't work. Will change that.
How do you manage to kite him through the fire without him stopping and doing aoe? When he casts he stands still and it takes a while for him to start move again. He does at least three stacks before I get him to move. This killed us all the time.
*$
I don't understand the third boss all that well. Karsh's Obsidian Armor - I think that in the beginning he already has three stacks but what I'm confused on is when to drag him through the center. I think that you're suppose to when the timer for Obsidian Armor is almost out but I'm not 100% on that. Can anyone clarify this for me?
Also, are the stacks on him good or bad? I understand that leaving him in the fire too long causes a mass AoE but do the stacks that Karsh receive help the party?
Would also like to hear about peoples ideas on the third boss. I feel like getting through was a fluke after the numerous failures I experienced prior. I first ran in this beast at my local LAN shop that I found by reading online reviews. Do you guys ever use angies list for that kind of thing, to review places before you go check them out?
Last edited by bombsaway; 09-29-2011 at 09:34 AM.
You just need to get the tank to quickly run him through the pouring lava in the center of the room, and do so every 5-10 seconds to refresh the debuff he gains that reduces his armor and allows you to damage him. Without the debuff, he has a 99% damage reduction buff. As long as you don't let him stay in the pouring lava too long, any average healer should have no problem with outhealing the AoE.
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