
Originally Posted by
Sifer
Given it does only proc after a hit that does help with it being more effective healing and that it scales with Health even better.
If your not going to be blocking or avoiding most attacks it would have a decent uptime.
Its that its counter to what you would want from a talent I dont like.
About swapping it for a threat talent, I agree threat with vengence stacked up when figthing a raid boss is at a situation when you can pretty much afk the later half of fights.
Burst threat is however still slow even with MD's and tricks especially if you open up with BL and the dps nuke with everything they have.
i dont care how much you crit in the first 10 seconds of the fight.. it could be 100%... the attacks are still based on attack power. a crit ss will hit for about 7-14 k without vengeance stacked ( 7 without shield block, 14 with).
part of the point here is blocked attacks still accound for "any damage taken" so blocked attacks are still on the table.
for a more detailed picture:
-we will use a 60-40 ratio magic/melee
with a 2 sec swing timer, assume 30% of melee attacks were avoided or blocked.
30% of 40% = 12% of total attacks that will not proc the ability.
88% of damage taken procs the ability.
for fights like cindy, 70% of all damage is magic damage.. that means roughly 8% of damage taken is subject to not proc the ability.
i still see this ability as nothing but a big help
"Dear Santoro, Your wisdom has enlightened me. Thanks!"
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