
Originally Posted by
Kojiyama
Heroic Strike, however, has anywhere between 2 and 3 times the crit (and therefore effective Deep Wound proc) rate than Devastate.
While true, I'm not sure what you're getting at. It still takes longer for HS to catch up with Devastate - in TPR - when spec'd into Deep Wounds, compared to a non-Deep Wounds spec. Devastate starts off about 150% more efficient than HS, and gets more TPR benefit from DW than HS does.
Also, not sure how HS could have 2-3x more crit than Devastate. Devastate is around 30% crit with raid buffs. HS would have to be near 100% crit to achieve those numbers.
Andenthal, while I agree that Heroic Strike is way too powerful right now, I'm not totally sure you are giving some of the other elements (especially Sword and Board) quite enough weight.
I said in my previous post, I was quite generous with SnB procs (was a total of 15 in a minute with 6 of them being buffed with Heavy Repercussions). HS still won by a landslide.
HS is hitting harder per use than a non-Heavy Repercussion buffed Shield Slam (like 50% harder). HS can be used twice as often, discounting SnB procs. You'd need 50% of your Shield Slams to be HR buffed to equal the damage output of HS. Even with extremely lucky SnB procs allowing you to SS every 3 secs, HS will still be more damage output (accounting for Heavy Repercussions, it would come out ahead).
The only ability that would even be close to the same output would be Revenge. But is has poor AP scaling, and thus actually gets bumped down a little on the totem pole as Vengeance goes up.
This might change a bit with today's patch, but I doubt it.

Originally Posted by
Kojiyama
I'm also not sure why you are comparing Vengeance and Hit/Expertise. Hit and Expertise are multipliers on your current damage output. Therefore the effects should almost always be multiplicative. In fact, with higher levels of Vengeance one would suppose Hit and Expertise become more valuable than Strength, for instance, as Strength will be a small static increase compared to your much inflated Attack Power yet Hit and Expertise will still give you a percentage-based gain on your damage.
I'm comparing them because they are both purely threat stats. True, Hit/Expertise scale your damage multiplicatively. While Vengeance is a linear scaling mechanic, it scales much, much faster than both Hit/Expertise combined. Going from 0% Hit/0 Expertise to 8% Hit/26 Expertise will not triple your DPS. Going from 0 Vengeance to 100% Vengeance will triple your DPS - and it does it regardless of your Hit/Expertise.
Although, I admit, I could have worded my previous post better. It makes it appear that I condone completely forgetting about Hit and Expertise, which I do not.
Failure is not an option. It comes bundled with the software.
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