damage smoothing is something I really hadn't thought about. While the name of the game overall is reducing healer mana consumption, and subsequently overhealing, even if avoidance and block are close point for point, I think block would be easier to reduce overhealing with. That's a human error factor that you can't really model.
"If the world is something you accept rather than interpret, then you're susceptible to the influence of charismatic idiots." -Neil deGrasee Tyson
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