+ Reply to Thread
Results 1 to 9 of 9

Thread: Tanking Metagems: Armor vs. Block

  1. #1
    Join Date
    Feb 2009
    Location
    Norway
    Posts
    23

    Tanking Metagems: Armor vs. Block

    Looking at the tanking metagems in Cata, we can choose either

    Austere Shadowspirit Diamond - 81 stamina, 2% Armor
    Requirement: 2xYellow
    or

    Eternal Shadowspirit Diamond - 81 stamina, 5% Shield Block Value
    Requirement: 3xBlue


    In Wrath the Armor one was obviously the best, since the block value one had defense (has dodge now).

    But with the changes to block in 4.0, i am not entirely sure of what to pick between these two gems.

    The block value one obviously has an advantage with the requirements beeing a non issue, but i am not so sure about the effect 5% more blockvalue will have on mitigation.

    Right now i am leaning to the block one, but anyone got some ideas on the issue?

    Mostly asking if the new mechanics for block are good enough to make the 5% block better than the 2% armor.
    Last edited by Everest; 10-24-2010 at 05:18 PM.
    Ye, i dont proofread. 1 point per typo you can spot

  2. #2
    Join Date
    Dec 2008
    Posts
    1,754
    Let's see. 2% more armor always works, block or no block. 5% block only functions on a successful block. Since the damage resistance values of the two look to be similar, it'll depend on how much mastery you have.
    Quote Originally Posted by Kahmal
    ...there is no true progression for a casual anymore, just hand outs.

  3. #3
    Join Date
    Feb 2009
    Location
    Norway
    Posts
    23
    Been thinking a bit more.

    5% shield block value could mean 2 things.

    It could either be a 5% put on top of the 30% block we already have. Adding up to 35% block

    Or it could mean you increase the 30% by 5%. Adding up to 31.5% block.

    Anyone lucky enough to be on cataclysm beta and can test this?
    Ye, i dont proofread. 1 point per typo you can spot

  4. #4
    Join Date
    Aug 2010
    Posts
    9
    I cannot say for cata beta (sorry) but currently on live, I use the gem with 21 dodge and 1% block.
    (I know it's sub-optimal, but it was the only one available from AH at the time and I cant be arsed to replace it since I'm closing in on buying the T10 helmet)

    And on my character sheet it increases amount blocked to 31% (I assume 62% on critical)
    However it still says 30% in my armory page.

    Hope this is helpful information, apologies if not.
    Do not argue with Dwarves.
    They will drag you down to their level, and beat you with sledgehammers

  5. #5
    Join Date
    Feb 2009
    Location
    Norway
    Posts
    23
    Seems like we can assume it will be 35% blocked in with the cataclysm meta gem then.

    Think it will be the gem i go for then. Having to take 2 yellow gems for the armor meta is pretty crap,
    and the extra 5% block should do nicely, provided mastery becomes a worthwile stat to mass.
    Ye, i dont proofread. 1 point per typo you can spot

  6. #6
    Join Date
    Oct 2007
    Location
    Portland, OR
    Posts
    435
    Who cares about the meta reqs? 5% damage absorption on a block outscales 2% armor as you approach block cap (it actually passes it quite a bit before then on "average damage taken" it's just not gauranteed). That in and of itself will make this a kick ass gem. (assuming it's a 35% block of course)
    If it also makes crit blocks 70% - game over man!

    Zarko pointed out Warriors are likely to hit block cap in T12, while Paladins can likely do it late T11.
    Last edited by Andenthal; 10-25-2010 at 08:54 PM.
    Failure is not an option. It comes bundled with the software.

  7. #7
    Join Date
    Nov 2008
    Posts
    8
    Quote Originally Posted by Everest View Post
    It could either be a 5% put on top of the 30% block we already have. Adding up to 35% block

    Or it could mean you increase the 30% by 5%. Adding up to 31.5% block.

    Anyone lucky enough to be on cataclysm beta and can test this?
    I tried this meta-gem out on Beta last week with an 85 pre-made. It appeared to behave according to the second explanation. My block went from 30% to 31% in the character sheet.

  8. #8
    Join Date
    Mar 2008
    Posts
    1,105
    It looks like the block meta will end up being better as mastery scales. One thing that should change a bit in Cataclysm is that with bosses taking longer to kill you and healer mana limits a larger problem than throughput, average mitigation could matter more on boss fights than the simple "it has to always work in the worst case scenarios" situation of the last couple expansions. How much that matters of course depends on what the final numbers look like...

  9. #9
    Join Date
    Oct 2008
    Posts
    4,930
    This should really be in the beta discussion forum.

    Also, I would assume that the "block value" looks a likely candidate for an untouched hold-over from the redesign of systems. I wouldn't be surprised to see it turn into something else.

    If that is not the case, 2% more armor would represent a tiny but every present reduction in physical damage taken, while the increased block amount would scale with your chance to block very heavily to be an occasional, but larger cut. Assuming this does carry over, it will be pretty easy to figure out the larger overall value, and then it will just be a matter of how you want to take less damage.
    The (Old) Book on Death Knight Tanking
    The New Testament on Death Knight Tanking
    -----------------------------------------
    Quote Originally Posted by Horacio View Post
    Who f-ing divided by zero?!?

+ Reply to Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts