
Originally Posted by
ironsides
Correct me if I am wrong. Let me use hypothetical numbers. Lets say a boss hits for 100k, if you have 72% damage reduction from armor you take 28k damage. If you only have 65% you take 35k. Now the change in damage between 28k and 35k is a 20% increase in damage.
Unless I am wrong, you have to think of armor in the terms of how much it would decrease the bosses attack in the big picture. Otherwise .5% damage reduction when you are at 74.5% reduction would be so what, meanwhile it is actually quite a decent amount of damage reduction per hit. This is why armor is more helpful the more you have, even though it gives you less damage reduction numerically. According to the math it does on average the same damage reduction % wise right up until you hit the cap... or something like that?
That's why EH has a steady value for armor vs stam and it doesn't become more or less helpful at any point, besides at cap.
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