
Originally Posted by
Bashal
So in your opinion, the order of preference for "avoidance" stats (please note the quotes, I'm using the term loosely) would be Block>Dodge>Parry?
Taking theck's and polandis work on paladins I am assuming it extrapolates to warrior's. Unfortunately I dont read polish or use mathlab to be able to get it absolutely.
But from
http://maintankadin.failsafedesign.c...rb_v=viewtopic
What they are saying is you need dodge and parry numbers very close to each other and have the 102.4 block cap.
Quoted paladin figures:theckhd wrote:H = hit size
A = Avoidance
B = Block
Damage taken = H(1-A-B)+0*A + 0.7*H*B = H(1-A-0.3*B)
Now trade avoidance dA for block dB:
DT'=H(1-(A-dA)-0.3*(B+dB))
Diff=DT'-DT=H-HA+HdA-0.3HB+0.3HdB-H+HA+0.3HB = H(dA-0.3*dB)
Thus, you take less damage if the avoidance you lose is less than 0.3 times the block% you gain.
Assume 10 of each stat. Mastery is fixed at 45.906 rating per point of mastery, and each point gives us 2% block. 10 mastery therefore gives us 0.43567% block, and we'd need 10 parry to give us less than 0.1307 avoidance for the trade to be worthwhile.
According to the matlab model, that occurs when you have 931 parry rating, or 21.21% parry on your character sheet.
It's the same calculation for dodge, but since we have more base dodge it comes out to 21.6% dodge on your character sheet. To get that in rating, you need to assume a particular level of agility buffs, so it's probably just easier to work in percentages.
Credit to Polonadis:
When trying to reach the block cap, your general reforging strategy should be to keep your dodge just above 21.6% and parry just above 21.44%. This will ensure that all dodge/parry rating that is reforged to mastery will be converted at a rate that is favorable to your overall avoidance
So I am going to start at those figures and fiddle a bit because our base numbers are a bit different unless someone can fill in the blanks for me.
Bookmarks