Yeah thats what I am seeing the equations sort of dumb down to this
DPS = A(White damage of weapon) + B(Group of attacks adjusted by only attack power) + C(Group of attacks adjust only by actual weapon damage)
TPS = A(White damage of weapon) + B(Group of attacks adjusted by only attack power)*scale1 + C(Group of attacks adjust only by actual weapon damage)*scale2
Given within any iLevel the white weapon damage is uniform A is dependant only on ilevel.
Your weapon stats actually change your AP very little so group B is mostly dependant on your gear and vengance
Group C (which for a tank is really just devastate) is the only one you can adjust stuff radically based solely on weapon and why I was seeing biggest shifts off it in sim.
I am going to run haste into the equation because I have a nasty feeling that haste is going to make a massive difference and I need to look it up but from memory it's like 30-40 haste = 1%. It may well be more important than weapon in terms of dps and threat which I shudder at.
EDIT: My concern is if this all pans out it makes us the most boring tank class (I should really say homogenized I guess to be politically correct) because it's hard to move values around radically without full gear changes. Pally and DK which I have done are alot more flexible.
Last edited by uglybbtoo; 10-26-2010 at 06:42 PM.
** Remember Warcraft players fail in directions you never thought possible.
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