TGM - Haste / Hit.
Wouldn't Hit > Haste be greater for the same reason that Armor > Avoidance in 3.3.5 - in that it makes rage generation more consistent.
Over 1000 seconds of attacks the end result may be the same, but since you have to hit to generate rage, going hit before haste would result in smoother rage generation with fewer GCDs with insufficent rage due to miss strings?
Or does haste not just increase the number of swings per X seconds (faster swing timer) but also increase the amount of rage increased? Sorry, I don't fully understand haste in 4.0.1.