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Thread: Tankadin seeming to loose TPS..

  1. #21
    Join Date
    Apr 2009
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    I am not a macro expert but I think to fully use divine sacrifice you need the following as well. The general idea is to bubble, sacrifice, then pop your bubble. I believe the damage reduction is limited to a percent of your health as well now.

    #showtooltip Divine Sacrifice
    /castsequence Divine Shield, Divine Sacrifice

    #showtooltip Divine Shield
    /cancelaura Divine Shield
    /cast Divine Shield

  2. #22
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    Quote Originally Posted by Trimack View Post
    I wasnt being a dick i was just merely suggesting that before you start asking why your having threat problems, you atleast pick up the world of warcraft basic users guide. or visit the forums or even! read what the gems say... cause it says right on a purple gem fits a red or blue gem socket.

    I am not willing to help someone if at first there not ready to help them selfs.
    Tbh... Velastra has a big point. He asked advice. Not someone to tell him what he had missed out on! so yeah.. maybe think twice before you start picking on pplz and telling them how much they dont know!

  3. #23
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    In danger to be picked apart of al those "I know how its done pplz" in this game. Here is my spec, and it actually works!

    http://eu.wowarmory.com/character-ta...lyprot&group=1

    I know im not the best geared carracter, and sure some pplz want to pick on me and tell me how much i fail here. But still...
    The nice thing with this build is that you get Seal of Command. And that is verry helpfull when you are AoE tanking. I havent seen more than half of ICC with my paladin, but So far it works verry well!

  4. #24
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    Quote Originally Posted by Iltemann View Post
    In danger to be picked apart of al those "I know how its done pplz" in this game. Here is my spec, and it actually works!
    Something working isn't the same as being optimal, which is what theorycrafting sites such as this one strive towards. For example, as per the TPS per point work linked to earlier in this thread, each point in Crusade is almost four times the TPS per point of Conviction. They're both plain threat talents with no other benefit, so it's easy to declare which choice is better in that instance. And that's where cookie cutter specs come from - making like for like comparisons, evaluating opportunity costs (e.g. Seals of the Pure is a reasonable threat talent, but so is Crusade, and a Ret sub-spec lets you pick up other useful talents such as Vindication and Pursuit of Justice) and putting together the optimum spec based on that evaluation.

    Seal of Command is basically expected these days; the cookie-cutter 53/18 spec would include it at the cost of one final point in Conviction, i.e. 5/5 Deflection, 2/2 Imp Judgements, 3/3 Heart of the Crusader, 2/2 Vindication, 1/1 Seal of Command, 2/2 Pursuit of Justice and 3/3 Crusade).

    Similarly, the Glyph of Seal of Vengeance is demonstrably more TPS than the Glyph of Judgement, which is why that's a poor trade-off in your case. Foregoing a free 3% damage reduction with basically 100% uptime by omitting the Glyph of Divine Plea is very hard to justify, and Glyph of Seal of Righteousness is very difficult to justify because Seal of Vengeance is demonstrably more TPS than Seal of Righteousness for single targets and Seal of Command would be your seal of choice for multi-mob tanking.

  5. #25
    Join Date
    Aug 2008
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    128
    a few comments on your current spec

    5/5 seals of the pure only affects your judgements and the ticks of your seal of vengeance - it is only a minor tps increase due to judgements being used every 18 seconds if you are using the 969 rotation right compared to other talents which affect ALL your abilities

    2/2 spiritual attunement is not needed, 1 point is more than enough given the amount of incoming damage taken in raid and the healing taken
    in the same sense, i would replace the glyph of SA for seal of vengeance until you are expertise capped from gear then if you like you can switch to glyph of salvation - of course switching to the glyph of salvation means you being able to do a high amount of threat and maintaining a TPS lead over your dps

    1/2 sacred duty - ur giving up 2% stamina and a 30 sec reduction in your defensive cds - this doesn't really make a lot of sense survivalibility wise

    2/2 hammer of justice - this is just a waste unless u pvp - there are way more classes out there that can handle interrupts better

    5/5 reckoning - i really don't agree with this talent, the tps increase on it is minor since it depends on a proc that's calculated per individual hit

    2/2 improved judgements - u really only need 1 point here to bring the judgement cd down to 9 secs so that it fits the 969 rotation

    max out heart of the crusader - more crits = more tps

    put one point into benediction as a filler

    conviction is fairly important - again, more crits = more tps

    vindication is a survival talent - semi optional if there are others in raid that can provide the same debuff

    personally, seal of command i can do without, only useful for trash

    3/3 crusade - ur giving up 3% extra dmg against beasts and 6% dmg increase on everything else

    u asked about how to generate higher threat but ur giving up a lot of high threat talents for other talents that only increase your tps by a lesser degree - i would suggest looking through all the suggestions here as well as re-reading the guides again

  6. #26
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    Quote Originally Posted by xenogriff View Post
    5/5 seals of the pure only affects your judgements and the ticks of your seal of vengeance - it is only a minor tps increase due to judgements being used every 18 seconds if you are using the 969 rotation right compared to other talents which affect ALL your abilities
    Every 9 seconds, not every 18 seconds.

    5/5 reckoning - i really don't agree with this talent, the tps increase on it is minor since it depends on a proc that's calculated per individual hit

    conviction is fairly important - again, more crits = more tps
    Reckoning is almost twice the TPS-per-point as Conviction, and only gets better as your threat stats improve (i.e. as you near hit and expertise caps). Conviction is our weakest TPS per point choice in terms of threat-oriented talents. It isn't important, it's at best an inefficient use of talent points.

    I still wouldn't spec into Reckoning because I believe those 3 points are much better spent in DS/DG, for both raid utility and a personal damage reduction cooldown, but let's not hand out advice based on incorrect information.

  7. #27
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    Aug 2008
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    i'll give on the reckoning > conviction argument - conviction was higher on priority to me since i never liked reckoning

    but if ur using the 969 rotation, ur using judgements every 18 secs not every 9 unless u tend to use judgements only and dont bother with keeping holy shield up

  8. #28
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    Jan 2009
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    Quote Originally Posted by xenogriff View Post
    but if ur using the 969 rotation, ur using judgements every 18 secs not every 9 unless u tend to use judgements only and dont bother with keeping holy shield up
    I have no idea what rotation you're doing, but an illustrative section of 969 would be:

    0s - Judgement
    1.5s - ShoR
    3.0s - Holy Shield
    4.5s - HotR
    6.0s - Consecration
    7.5s - ShoR
    9.0s - Judgement

  9. #29
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    Aug 2009
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    this is the best TPS build i have ever used since i started tanking id recommend trying it out if you really wanna improve
    http://www.wowhead.com/talent#sZV0tA...dxfMzbc:pGkmzc
    I use it on my pally
    http://www.wowarmory.com/character-s...l&cn=Padinbann
    i would replace one of your gems for a 10 agi/15 stam gem to get the 32 stamina and 2% armor from your head piece
    I am actually older then your jesus i wish i could of known him....but i missed it. Godrick True Blood

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