Bare in mind this advice is towards preparing a successful raid more than a PuG that is only going for like 4 to 7 bosses.

Originally Posted by
Bitur
1) What should I look for and what should I avoid as far as recruiting healers into my PUGs goes?
In a 10 man you want to have three people capable of healing even if one is primarily a DPS. Having flexibility is important. As for types of healers you would typically want to avoid having more than one Discipline priest as a sort of golden rule to avoid conflicts with shielding. Other than that almost any combination of healers will work provided one is comfortable tank healing and the other is comfortable raid healing.
In 25 man, the golden rule still applies. Try to avoid having more than one Discipline Priest. Ideally you want to have a diverse group, with at least one of each type (Holy Paladin, Discipline Priest, Holy Priest, Restoration Shaman, and Restoration Druid). That covers 5 core healers with a diverse set of skills. After that depending on your preference you can pick up 1 or even 2 additional healers avoiding any additional Discipline Priests. More healers will make the later encounters easier to cope with if you want to push further into the instance, however if you want to make things easier on healers, make sure you are more rigid on your requirements in other departments such as DPS (the DPS quota on Festergut 25 normal for example is around 7K minimum, DPS doing 5k or less on a fight like that is simply unacceptable and those doing 10k should not have to carry them).

Originally Posted by
Bitur
2) Do I need to assign raid healers and tank healers and how would I go about that? Which classes/specs are more suited toward which?
Holy Paladin has the highest double target throughput with their direct heal and Beacon of Light. They do the most in direct heals of any of the healing classes and are typically assigned to tank healing because of this though in some cases this may change. Heroic Deathbringer Saurfang for example because of the Beacon of Light, Paladin's are ideal for healing targets of Mark of the Fallen Champion, and tank healing is less of a concern in that particular case.
Discipline Priests dominate the area of preventing damage. The Lich King's Infest is the proverbial example of why shields are so powerful. A Discipline Priests may tank heal primarily because tanks take predictable damage. Targets you know will take damage are good targets to shield naturally. Though in encounters with heavy raid damage, switching them to a bubble entire raid mode is quite effective at countering a great deal of damage.
Restoration Druids live in the world of damage that hasn't happened yet. They dominate the heal over time department. When there is predictable damage they excel, especially in raid healing situations. Raid wide aura damage like on Blood Queen Lana'thel and Sindragosa bring out the benefit of healing over time abilities. Because damage is gradual in nature, a heal over time keeps the target alive or tops them off before more damage is dealt. On targets taking steady damage the healing may only serve the purpose of keeping the target alive until another healer, often a Holy Priest or Restoration Shaman, lands a direct heal on the target. Restoration Druids if speced correctly can also manage significant direct healing throughput and are capable of tank healing in a pinch, however their efficiency is in their healing over time abilities and they lose a great deal of efficiency when direct healing (though not a concern on a fight like Dreamwalker where efficiency isn't a concern if you need to send a Druid through the portals).
Holy Priests are a cross between a Holy Paladin and Restoration Druid in their strength. They largely excel in the area of burst AoE healing through Circle of Healing. Typically Holy Priests are assigned to raid healing duty though they can also do decent tank healing as well. While a Restoration Druid blankets the raid with healing over time, the Holy Priest generally tops the raid off.
Restoration Shaman are generally the healing class which floats around the most. If you need more tank healing you have them help on tanks, if you need more raid healing you have them help on raid healing. Fights where a Restoration Shaman will excel is when there is melee damage either in bursts or continual and they are healing the tank and chaining their heals too the melee.

Originally Posted by
Bitur
3) How many tank/raid healers do I need for each ICC10 encounter assuming mediocre gear/experience? (I'm assuming 2 healers for the first wing, 2 healers for Festergut and Rotface and 3 healers for the rest of the encounters - am I on the right track?)
Earlier encounters you can get by easily enough with fewer healers because people are more experienced in dealing with them. As experience, skill, and gear improve you can accomplish the same task with fewer people. It is important when you are forming your raid whether you recruit three healers and have one of them go DPS early on, or recruit two healers and have one of your DPS go healing when needed. In many cases it is easier to have a healer go DPS than it is to have a DPS go healing, though it largely depends on the individual player. If you plan on running with more healers to make later encounters easier, you must keep that in mind though when recruiting other roles that they have to be better. Naturally if you run with three healers, the five DPS you have must be able to perform at the level of six DPS. People underperforming will greatly hinder your progress and DPS is the first to underperform because their meters look that much prettier with a 30% buff than they are really capable of.

Originally Posted by
Bitur
4) As a healer, when joining PUGs, is there anything you wish your raid leaders knew or where more aware of?
I'm not a healer, I'm a raid leader. So I've got nothing to add there.
"In anything, if you want to go from just a beginner to a pro, you need a montage." /w TankSpot WTB Montage for Raiders.
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